Oliver Brakmann
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b4fd7331b2
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Simplify Activity class
After the removal of the CompositeActivity class, all the supporting
code that made it work can be removed as well.
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2019-03-30 14:38:23 +00:00 |
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Ivaylo Draganov
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7695714f66
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Add hotkey for removing actors from control groups
* Add `RemoveFromControlGroup` hotkey
* Add `RemoveFromControlGroup` method to `OpenRA.Game.Selection`
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2019-03-28 13:20:47 +01:00 |
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Oliver Brakmann
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44ca01d36c
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Remove pretick argument from Activity.Queue()
Pre-ticking a next activity would break the assumption that activities
in a queue would be processed in sequence.
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2019-03-24 15:53:13 +00:00 |
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Paul Chote
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1d4576229a
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Move FreeType handling into the Platform dll.
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2019-03-14 16:39:26 +01:00 |
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Paul Chote
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2a9721a9f8
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Remove System.Drawing dependency.
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2019-03-14 01:01:49 +01:00 |
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Paul Chote
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5cc81f7bf7
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Implement a simple managed png writer.
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2019-03-14 01:01:49 +01:00 |
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Paul Chote
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71b61ad8ee
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Remove bogus and unnecessary Color[] FieldLoader override.
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2019-03-12 12:44:29 +01:00 |
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Paul Chote
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d70055c38d
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Add int channel version of Color.FromAhsl.
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2019-03-12 12:41:06 +01:00 |
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Paul Chote
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6927767013
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Add authentication fingerprint to replay metadata.
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2019-03-12 12:37:51 +01:00 |
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Paul Chote
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ab6ae7bc8d
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Support 24 bit png loading.
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2019-03-11 20:14:09 +01:00 |
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tovl
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705795abde
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Activity.Cancel returns void instead of bool.
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2019-03-09 21:47:43 +00:00 |
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tovl
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a17cd0fa06
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Replaced Canceled state with Canceling state.
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2019-03-09 21:47:43 +00:00 |
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tovl
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8191a6566b
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Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
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2019-03-09 21:47:43 +00:00 |
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tovl
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69004f2b94
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Prevent premature nulling of childactivities.
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2019-03-09 21:47:43 +00:00 |
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tovl
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35dba74ded
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remove unused CompositeActivity
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2019-03-09 21:47:43 +00:00 |
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abcdefg30
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0524a59b6b
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Fix map preview generation for isometric terrain
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2019-03-08 21:21:10 +01:00 |
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Paul Chote
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3e404f6ac2
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Remove HSLColor.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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094c8b6432
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Use Color.ToString() in perf logs.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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015316e909
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Remove uses of state-mutating Rectangle.Offset and Intersect.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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0b641c20df
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Remove unnecessary uses of System.Drawing primitives.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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00496e2ec2
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Remove Order.TargetLocation.
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2019-03-04 18:08:42 +00:00 |
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Paul Chote
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94f7f6fd2e
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Remove obsolete code.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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5a1124426d
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Rewrite screenshot saving.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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5f212a99fe
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Convert Map.SavePreview to new Png code.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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82fade25a6
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Replace Sheet.AsBitmap with Sheet.AsPng.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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b41d4f5cee
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Allow Pngs to be created from pixel data.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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4f73b51240
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Add Png.Save method.
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2019-02-24 14:02:19 +01:00 |
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Paul Chote
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ea05e8aae5
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Remove flawed RateLimit implementation.
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2019-02-23 18:05:57 +00:00 |
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Andre Mohren
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42446ac9ba
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Implemented trait defined Rollovers.
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2019-02-22 21:15:33 +00:00 |
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Paul Chote
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5995915281
|
Fix Positions returned by FrozenActor targets.
Also removes redundant Targetables check from actors.
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2019-02-03 20:21:51 +01:00 |
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Paul Chote
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b71c080285
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Add VolumeModifier support to music.
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2019-02-02 22:32:29 +01:00 |
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Paul Chote
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d6d1f3a06d
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Fix FrozenUnderFog / FrozenActor visibility consistency.
This fixes cases where both objects return visible / not
when queried at the wrong time during a tick.
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2019-01-27 15:21:13 +01:00 |
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Paul Chote
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cbe3733deb
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Add VolumeModifier support to sound definitions.
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2019-01-27 15:05:27 +01:00 |
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Paul Chote
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62102b9f77
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Add support for Terrain targets with multiple positions.
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2019-01-26 22:53:46 +00:00 |
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Paul Chote
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fbb1947624
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Make Target fields readonly.
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2019-01-26 22:53:46 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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a545b2e5fa
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Deselect actors when their owner changes.
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2019-01-26 21:40:31 +00:00 |
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Paul Chote
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0df159e73b
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Cache world INotifySelection traits in Selection.
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2019-01-26 21:40:31 +00:00 |
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Paul Chote
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b1e87e4f60
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Remove System.Bitmap from ITexture.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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84e965835b
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Remove System.Bitmap from badge and mod icons.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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f65a777366
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Remove System.Bitmap from map preview loading.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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4f10d4a302
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Remove System.Bitmap from UI artwork loading.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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52be0192f6
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Add RGBA support to png parser.
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2019-01-08 21:20:06 +00:00 |
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Paul Chote
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d2ee9bcad9
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Move Png loader back to OpenRA.Game.
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2019-01-08 21:20:06 +00:00 |
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reaperrr
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54c2894b4e
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Split off last bot modules
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
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2018-12-31 10:56:01 +00:00 |
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Paul Chote
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4dea39fffe
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Reorder and document advanced settings.
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2018-12-26 17:33:55 +01:00 |
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Paul Chote
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69105180eb
|
Hide developer-only settings behind a hidden setting.
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2018-12-26 17:33:55 +01:00 |
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Paul Chote
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601990aa27
|
Add setting to check BotModule sync.
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2018-12-26 17:33:55 +01:00 |
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Paul Chote
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83e44bee66
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Rework and rename Sync.CheckSyncUnchanged
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2018-12-26 17:33:55 +01:00 |
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