Paul Chote
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ec7bbd6c18
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Add Ui.LoadWidget<T> overload.
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2013-06-29 13:29:39 +12:00 |
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Sascha Biedermann
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1eb7c62c62
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closes #2874: improved ingame chat
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2013-03-28 18:39:26 +01:00 |
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Chris Forbes
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c30d46c014
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#2051 fixed -- Widget.Get() throws by default
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2012-04-27 19:39:07 +12:00 |
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Chris Forbes
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5b8334b26d
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drop ILogicWithInit, no longer used
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2012-03-16 18:43:41 +13:00 |
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Chris Forbes
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bf5be88c75
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rename Ui.RootWidget to just Ui.Root
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2011-12-13 23:46:58 +13:00 |
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Chris Forbes
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58f6816d84
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convert silly DoXXX names to just XXX
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2011-12-13 23:44:40 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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Chris Forbes
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83055f0a17
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convert RootWidget prop back to field, now that it has trivial get/set
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2011-12-13 22:30:51 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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92bdec7f1d
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factor out layout policy for ScrollPanelWidget; add GridLayout option.
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2011-10-08 18:15:24 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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05acdc9b98
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Clean up some uses of rect.Contains(int2).
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2011-07-15 21:31:47 +12:00 |
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Paul Chote
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88d68f7790
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Containers shouldn't steal mouseover focus
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2011-07-14 20:29:11 +12:00 |
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Paul Chote
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460451c402
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Start implementing new tooltip bits. Test tooltips added for buttons and production palette.
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2011-07-14 20:29:11 +12:00 |
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Paul Chote
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0c95b43c87
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Save some dumb perf in Widget.RenderBounds.
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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e9d67860de
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Proper mouseover support.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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1114293035
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Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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193999a040
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Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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8189ef109e
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Reorganize Widget into static/nonstatic.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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bbeaf2047b
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Remove OnMouseDown from Widget. Define it on just the widgets that want it.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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7a69daa99c
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Remove Widget.OnMouseMove.
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2011-07-14 20:29:01 +12:00 |
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Paul Chote
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c1f7152857
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Change Widget key support: Move (unused) Widget.OnKeyPress hook onto ButtonWidget; Buttons will respond to keys with modifiers.
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2011-07-14 20:28:35 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Paul Chote
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ad3f378545
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Add a hook for widgets being removed, and ensure widgets are removed consistently.
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2011-06-01 18:50:59 +12:00 |
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Paul Chote
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81515705ec
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Add keyboard shortcut support to ButtonWidgets.
Hook up 'escape' and 'return' as appropriate for moving through menus.
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2011-05-30 22:15:14 +12:00 |
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Chris Forbes
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ef03d46f13
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eradicate 'delegate' misuse
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2011-05-22 22:02:09 +12:00 |
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Chris Forbes
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e839ae33d8
|
hax
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2011-05-22 20:41:34 +12:00 |
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Paul Chote
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d7a0445e59
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Remove ContainerWidget.Background
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2011-05-22 18:41:32 +12:00 |
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Paul Chote
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5bc0ef69ad
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Pass WidgetArgs to Widget.Initialize. Use this to allow for custom substitutions.
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2011-05-21 17:26:20 +12:00 |
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Paul Chote
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ab423fbe8c
|
Mark some bits obsolete
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2011-05-21 17:26:18 +12:00 |
|
Paul Chote
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1526b6ff37
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Make Game.LoadWidget / Widget.LoadWidget consistent.
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2011-05-21 17:26:16 +12:00 |
|
Paul Chote
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f4ea4c5daa
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Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object.
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2011-05-21 17:26:16 +12:00 |
|
Paul Chote
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372d2f5426
|
Saner load code for cnc. Installing not yet implemented.
|
2011-05-21 17:26:10 +12:00 |
|
Paul Chote
|
8957caeaca
|
Basic ingame menu reimplemented.
|
2011-05-21 17:25:44 +12:00 |
|
Paul Chote
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845b32281d
|
Reimplement server browser
|
2011-05-21 16:27:37 +12:00 |
|
Paul Chote
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a3b430c24a
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Remove engine references to MAINMENU_BG. Don't push the menu background onto the window list. Crashes whenever a delegate tries to open MAINMENU_BG.
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2011-05-21 16:27:37 +12:00 |
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Chris Forbes
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178e4664c7
|
790 fixed -- Widget.EventHandler was never used, removed
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2011-05-21 16:27:06 +12:00 |
|
Paul Chote
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b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
|
1af23079eb
|
make it crash nicely when you inherit from a bogus actor type
|
2011-04-04 11:14:07 +12:00 |
|
Paul Chote
|
094907c1a9
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Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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646863b85b
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Remove unused InitDelegates() method. Don't mutate the Children list directly.
|
2011-01-27 20:50:03 +13:00 |
|
Paul Chote
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481cc7807b
|
Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
|
Paul Chote
|
7cabe920db
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Restrict ClickThrough to what it was originally intended for.
|
2011-01-05 23:15:03 +13:00 |
|
Paul Chote
|
5254deedcb
|
Remove some bogosity from widget mouse handling.
|
2011-01-05 23:01:17 +13:00 |
|
Paul Chote
|
df460d7407
|
Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
|
2011-01-05 22:24:11 +13:00 |
|
Paul Chote
|
3e1db3e8ae
|
Move MapPreviewWidget.HandleInputInner to the lobby delegate.
|
2011-01-05 22:23:23 +13:00 |
|
Paul Chote
|
de562939d4
|
Hacky fix for LabelWidget eating our MouseMove events.
|
2011-01-04 14:42:38 +13:00 |
|
Paul Chote
|
6e7156e023
|
Mousewheel scrolls ScrollPanel.
|
2011-01-04 14:33:59 +13:00 |
|
Paul Chote
|
d90dec9c8e
|
Remove a pile of unnecessary state management from Scrollpanels.
|
2011-01-01 16:47:52 +13:00 |
|
Paul Chote
|
08eeec4d99
|
More lobby polish (mainly map chooser).
|
2010-11-30 21:20:57 +13:00 |
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