abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
darkademic
8f9c212921
Make AI randomly select from map squares with above average attractiveness when using support powers.
2020-11-01 21:20:00 +00:00
dnqbob
48f4a98c6a
Fix AI air squad misbehaving in TS maps
...
Change Cpos to Mpos by Pchote
2020-10-30 09:20:01 +01:00
Paul Chote
5a7dc385a3
Remove obsolete LocomotorInfo caching.
2020-10-18 18:19:56 +02:00
dnqbob
ca8341d432
Avoid WaterCheck crash in base builder
2020-10-10 11:44:43 +02:00
reaperrr
8d1f72c104
Fix for SquadManagerBotModule
...
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
8d27d22100
Use discard syntax
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Mustafa Alperen Seki
43388cb7fc
Don't check HasAdequateRefineryCount if no RefineryTypes defined.
2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde
Unhardcode AI's MinimumRefineryCount numbers.
2020-08-05 11:29:22 +02:00
Matthias Mailänder
ea9992247d
Reorder string placeholders.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
b90fecff76
Remove the prefixed method name.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
a4fc9fea3b
Unify AIUtils.BotDebug prefixes.
2020-08-02 12:00:53 +02:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
darkademic
ae882b85a9
Make AI randomly scan map for targets for its air squads.
2020-07-02 23:05:49 +02:00
Alfred Lang
1c8c49dc8e
Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower
2020-06-27 10:35:06 +02:00
abcdefg30
27d0465891
Remove workarounds for querying the PlayerActor in Created
2020-05-30 19:47:29 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
2dac16ee02
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
2020-05-17 22:02:32 +01:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
dnqbob
86394eb56c
"FindEnemy" functions ignore hidden actors
...
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4
StateBase.cs modified:
...
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs
2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"
(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
matjaeck
5ac9d2c2f1
Fix botmodules querying the Player actor before it is assigned.
2019-12-05 01:48:56 +01:00
abcdefg30
980c1e1b6a
Fix McvManagerBotModule spamming deploy orders
...
Removes the 'activeMCVs' list since it was not useful.
The real bugfix is not iterating over 'activeMCVs' when issueing new orders
(this was previously needed for already discovered mcvs that stopped)
but over 'newMCVs' instead.
2019-11-20 16:44:39 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
...
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
blackhand1001
70b1df6ce7
Fix squadmanager adding naval units to ground attack forces.
...
Fix squadmanager adding naval units to ground attack forces. This was breaking the behavior of both naval and ground squads.
2019-11-09 11:19:09 +01:00
blackhand1001
d20182f158
Simplify for loop structure now that it only has one check
...
Simplify for loop structure now that it only has one check
2019-11-08 21:04:32 +01:00
blackhand1001
49d07e9d64
Fix MCV Manager glitch when restrict building area is enabled.
...
Fix MCV Manager glitch when restrict building area is enabled. It was checking if the location was close enough to the Base center instead of using the MCV Managers min and max ranges. This would cause it to often have no valid locations despite having a huge range.
2019-11-08 21:04:32 +01:00
blackhand1001
780982dbe2
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule
...
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule. This defeaults to 100 which is the current behavior. This change now allows you to set the chance that bots will place defenses evenly around the base like the AI in stock red alert and Tiberian sun did.
2019-11-06 10:30:36 +01:00
Paul Chote
c30bb28210
Filter invalid actors when loading and saving games.
2019-10-05 17:50:10 +02:00
Paul Chote
3ad3c39b21
Replace actor list with count in UnitBuilderBotModule.
2019-10-05 17:50:10 +02:00
Paul Chote
865d8d77e0
Expire invalid instances from the SupportPowerBotModule cache.
2019-10-01 19:25:30 +02:00
Paul Chote
cf427f8cb3
Drop invalid power references when loading save games.
2019-10-01 19:25:30 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
Paul Chote
815ea1e13b
Make LastSearchFailed local to FindAndDeliverResources.
2019-08-25 17:20:38 +02:00
Paul Chote
8b0f2e1462
Fix NRE in SquadManagerBotModule.
2019-08-24 14:33:11 +02:00
tovl
8690a4a6ce
CLean up type check in harvesterbotmodule.
2019-08-10 19:12:50 +01:00
tovl
1b4ab564fe
Fix AI harvester not resuming after chronoshift.
2019-08-10 19:12:50 +01:00
teinarss
2ddf9fa826
Using Locomotor instead of Info for pathfinding
2019-07-26 15:54:22 +02:00
Paul Chote
674155a8dd
Move ctor initializers to their own line.
2019-06-08 18:44:50 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
...
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
Mustafa Alperen Seki
2aebb05cd0
Implement Building/UnitDelays
2019-03-14 01:36:44 +01:00