abcdefg30
cada396733
Fix a crash when previewing an actor using WithCrateBody in the editor
2020-07-09 20:31:03 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Paul Chote
fe58ed1283
Animation facing -> WAngle.
2020-05-09 10:20:23 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
Paul Chote
71ed22a473
Fix crate paradrop animation.
2019-06-22 15:52:19 +03:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
...
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
...
when they are not paradropped.
2016-01-23 13:21:29 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
...
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Paul Chote
614f96046c
Remove RenderSprites animation keys.
2015-04-27 19:38:23 +12:00
Paul Chote
56bf0f36a8
Fix crate actor previews.
2015-04-26 18:12:19 +12:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00