Matthias Mailänder
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6581fcb6a7
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Add a random interval to idle animations.
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2020-06-28 13:43:33 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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78a70be0d4
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Fix and enable SA1133, SA1134 style rules.
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2019-05-24 10:47:57 +02:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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14607f55c5
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Replace INotifyBuildComplete in render traits with conditions.
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2018-10-07 19:29:34 +02:00 |
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reaperrr
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9d24c40f92
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Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
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2018-07-01 13:16:07 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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0103b7ca87
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Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...after it finished playing.
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2017-08-23 12:34:00 +02:00 |
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atlimit8
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b0706e7cd0
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Removes actor disabled support from WithIdleAnimation.
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2017-05-06 17:19:42 -05:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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268ed016ab
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Rename UpgradableTrait to ConditionalTrait.
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2016-12-23 23:28:34 +00:00 |
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Paul Chote
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d0270ab866
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Rename comments and documentation.
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2016-12-23 15:17:02 +00:00 |
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reaperrr
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61284d73dd
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Make interface implementations explicit where possible in traits that implement INotifySold
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2016-10-20 19:02:30 +02:00 |
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reaperrr
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22dcb1c66f
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Move INotifySold to Common and require explicit implementation
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2016-10-20 19:02:28 +02:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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8ce274ed79
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Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
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2016-01-03 01:17:29 +00:00 |
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