Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithIdleAnimation.cs

72 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Periodically plays an idle animation, replacing the default body animation.")]
public class WithIdleAnimationInfo : UpgradableTraitInfo, Requires<WithSpriteBodyInfo>
{
[SequenceReference, Desc("Sequence names to use.")]
public readonly string[] Sequences = { "active" };
public readonly int Interval = 750;
[Desc("Pause when the actor is disabled. Deprecated. Use upgrades instead.")]
public readonly bool PauseOnLowPower = false;
public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
}
public class WithIdleAnimation : UpgradableTrait<WithIdleAnimationInfo>, ITick, INotifyBuildComplete, INotifySold
{
readonly WithSpriteBody wsb;
bool buildComplete;
int ticks;
public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
: base(info)
{
wsb = self.Trait<WithSpriteBody>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
ticks = info.Interval;
}
public void Tick(Actor self)
{
if (!buildComplete || IsTraitDisabled)
return;
if (--ticks <= 0)
{
if (!(Info.PauseOnLowPower && self.IsDisabled()))
wsb.PlayCustomAnimation(self, Info.Sequences.Random(Game.CosmeticRandom), () => wsb.CancelCustomAnimation(self));
ticks = Info.Interval;
}
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
public void Selling(Actor self)
{
buildComplete = false;
}
public void Sold(Actor self) { }
}
}