72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Periodically plays an idle animation, replacing the default body animation.")]
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public class WithIdleAnimationInfo : UpgradableTraitInfo, Requires<WithSpriteBodyInfo>
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{
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[SequenceReference, Desc("Sequence names to use.")]
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public readonly string[] Sequences = { "active" };
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public readonly int Interval = 750;
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[Desc("Pause when the actor is disabled. Deprecated. Use upgrades instead.")]
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public readonly bool PauseOnLowPower = false;
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public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
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}
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public class WithIdleAnimation : UpgradableTrait<WithIdleAnimationInfo>, ITick, INotifyBuildComplete, INotifySold
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{
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readonly WithSpriteBody wsb;
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bool buildComplete;
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int ticks;
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public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
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: base(info)
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{
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wsb = self.Trait<WithSpriteBody>();
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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ticks = info.Interval;
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}
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public void Tick(Actor self)
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{
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if (!buildComplete || IsTraitDisabled)
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return;
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if (--ticks <= 0)
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{
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if (!(Info.PauseOnLowPower && self.IsDisabled()))
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wsb.PlayCustomAnimation(self, Info.Sequences.Random(Game.CosmeticRandom), () => wsb.CancelCustomAnimation(self));
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ticks = Info.Interval;
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}
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}
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public void BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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public void Selling(Actor self)
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{
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buildComplete = false;
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}
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public void Sold(Actor self) { }
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}
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}
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