Bob
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edc4a8e6e7
|
Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
|
Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
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db810105da
|
slightly nicer infantry behavior
|
2009-11-01 14:18:58 +13:00 |
|
Bob
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c1a49f715d
|
Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
|
2009-11-01 12:10:17 +13:00 |
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Chris Forbes
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dbef9e4a45
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killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
|
Chris Forbes
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a3dba77f99
|
much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
|
Chris Forbes
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4201f40f6b
|
multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
|
Bob
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6306690730
|
Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
|
Bob
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179d071a97
|
Minor changes on Sidebar
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2009-10-30 04:44:29 +13:00 |
|
Bob
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be39cdd054
|
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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704dd5a885
|
stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
|
Bob
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c0cb248bc1
|
Restructuring orders.
|
2009-10-28 22:06:39 +13:00 |
|
Chris Forbes
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ff26bd38c7
|
added pathing debug
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2009-10-27 08:22:54 +13:00 |
|
Chris Forbes
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6d1826245f
|
unit movement debug overlay + working blocking. still needs repath in some cases.
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2009-10-26 14:06:06 +13:00 |
|
Chris Forbes
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7f1e881c47
|
added player=N commandline option to choose local player id
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2009-10-23 21:39:52 +13:00 |
|
Chris Forbes
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7d6e254983
|
clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
|
2009-10-23 20:10:28 +13:00 |
|
Chris Forbes
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4382a10568
|
combat actually works
|
2009-10-21 21:34:34 +13:00 |
|
Chris Forbes
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a4c344523f
|
pushed bibs down into the smudge layer; made Game static
|
2009-10-20 20:47:04 +13:00 |
|
Chris Forbes
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1bc3fc22c6
|
pulling IEffect out of Bullet in prep for Explosion
|
2009-10-20 18:21:42 +13:00 |
|
Chris Forbes
|
5a67220f0e
|
select cursor support, better selection
|
2009-10-20 18:09:44 +13:00 |
|
Bob
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a59265a661
|
TechTree now works in lower-case, the same as the rest of the game.
|
2009-10-20 15:53:54 +13:00 |
|
Bob
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a7ce0f97d1
|
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
|
2009-10-19 23:45:14 +13:00 |
|
Bob
|
5f2d89fd63
|
added AttackTurreted.
|
2009-10-18 23:51:00 +13:00 |
|
Chris Forbes
|
46d52d077c
|
bullet test
|
2009-10-18 22:56:34 +13:00 |
|
Chris Forbes
|
9a9452c3fa
|
what a hack, but the cursors work and the terrain doesnt break anymore
|
2009-10-15 19:15:40 +13:00 |
|
Chris Forbes
|
00cf322feb
|
added speech packages; successful local move orders now play sound
|
2009-10-14 20:16:30 +13:00 |
|
Chris Forbes
|
1c7bf80166
|
slightly more usable sound support
|
2009-10-14 20:12:28 +13:00 |
|
Chris Forbes
|
74ebdc5f93
|
sound works
|
2009-10-14 10:35:24 +13:00 |
|
Chris Forbes
|
bebe9bee85
|
did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
|
2009-10-13 23:02:46 +13:00 |
|
Chris Forbes
|
5f711e12e6
|
adds bib rendering. still wrong for a few buildings, but not *too* bad.
|
2009-10-13 22:12:00 +13:00 |
|
Bob
|
9ba0a632e2
|
Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
|
2009-10-13 19:11:32 +13:00 |
|
Chris Forbes
|
cdf56c278f
|
fixed broken UiOverlay
|
2009-10-11 10:54:09 +13:00 |
|
Chris Forbes
|
f79d52be6a
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-11 08:54:45 +13:00 |
|
Bob
|
dc4c1cce1b
|
fake buildings now work.
|
2009-10-10 23:21:31 +13:00 |
|
Bob
|
00d388c46c
|
fixed templates. scg02ea now loads.
|
2009-10-10 22:29:37 +13:00 |
|
Chris Forbes
|
0f94af763a
|
fix selection of phantom units, etc
|
2009-10-10 21:30:47 +13:00 |
|
Chris Forbes
|
70bc8366a5
|
water anim in shader
|
2009-10-10 20:51:17 +13:00 |
|
Bob
|
3181b055aa
|
Trait-based units. Any unit/building without sequences will cause a crash when built.
|
2009-10-10 00:31:16 +13:00 |
|
Chris Forbes
|
d8c7d3288c
|
merging bob's changes
|
2009-10-09 19:21:43 +13:00 |
|
Chris Forbes
|
2e4279664f
|
line rendering - selection box!!
|
2009-10-08 21:53:59 +13:00 |
|
Chris Forbes
|
ea48024f3e
|
oops - region offsetting was completely broken
|
2009-10-07 23:19:51 +13:00 |
|
Chris Forbes
|
9abb90b78a
|
merging bob's turreted-unit hax
|
2009-10-07 22:44:45 +13:00 |
|
Bob
|
75d18cf11e
|
added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
|
2009-10-07 22:35:13 +13:00 |
|
Chris Forbes
|
108d799b29
|
unsnarled the input a bit
|
2009-10-06 22:03:24 +13:00 |
|
Bob
|
f2eeb11d0f
|
added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
|
2009-10-06 20:39:40 +13:00 |
|
Matthew Bowra-Dean
|
8fec0f52c0
|
Changed .NET projects to target x86
Compiling the .NET projects as x64 on 64bit machines was causing problems with the unmanaged code.
|
2009-10-05 19:35:03 +13:00 |
|
chrisf
|
b594f296c3
|
slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
|
2008-07-25 07:27:47 +00:00 |
|
chrisf
|
4ea033f63d
|
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
|
2008-07-20 20:06:19 +00:00 |
|
bob
|
0389f5dc5d
|
suck.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1942 993157c7-ee19-0410-b2c4-bb4e9862e678
|
2008-03-19 07:03:10 +00:00 |
|