Commit Graph

17 Commits

Author SHA1 Message Date
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
926686beff fix cnc cheats panel 2012-04-24 19:44:06 +12:00
alzeih
1b0724719d Make LineRenderer understand Zoom internally 2011-12-13 23:58:39 +13:00
alzeih
c8ae6127f3 Fix #1128 - Use Line Width support in LaserZap 2011-12-13 23:58:34 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
3b22a8588f fix #1129 -- laserzap tolerates null explosion 2011-09-04 11:10:21 +12:00
Chris Forbes
4b2717118f fix #1130 -- LaserZap beam color is configurable 2011-08-27 13:40:30 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Chris Forbes
e2239fa50c #215 obli misses moving units fixed 2010-10-06 17:22:11 +13:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00