Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
926686beff
fix cnc cheats panel
2012-04-24 19:44:06 +12:00
alzeih
1b0724719d
Make LineRenderer understand Zoom internally
2011-12-13 23:58:39 +13:00
alzeih
c8ae6127f3
Fix #1128 - Use Line Width support in LaserZap
2011-12-13 23:58:34 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
3b22a8588f
fix #1129 -- laserzap tolerates null explosion
2011-09-04 11:10:21 +12:00
Chris Forbes
4b2717118f
fix #1130 -- LaserZap beam color is configurable
2011-08-27 13:40:30 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Chris Forbes
e2239fa50c
#215 obli misses moving units fixed
2010-10-06 17:22:11 +13:00
alzeih
130b4d29b4
Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
2010-07-26 02:25:52 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
bd74b29ea3
move projectile effects into mod
2010-07-08 16:04:18 +12:00