Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
a16344d347
Remove "Show Shellmap" setting.
2016-12-23 11:34:23 +00:00
Paul Chote
635fc9e1e2
Prevent mod code from changing Actor.Owner directly.
2016-10-23 12:21:03 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Matthias Mailänder
b70fdd7edc
Correct the comment as not all ticking traits are synced.
2016-06-19 08:19:48 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
Paul Chote
7e49ae7eb0
Prepare DeveloperMode code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
a0b5b5ce66
Move initial map exploration to Shroud.
2016-05-14 18:54:44 +01:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
Oliver Brakmann
59d9eeaa08
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
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Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Matthias Mailänder
9734054582
Reduce duplication.
2016-02-27 14:10:17 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
dc37574494
Cache sync hash functions per actor for faster sync calculations.
...
Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
2016-01-31 00:44:43 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Matthias Mailänder
f8161300ed
Merge pull request #10304 from whinis/ReplayReworkPR
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Reworking ReplayRecorderConnection to be not be a Connection
2015-12-31 12:40:51 +01:00
Matthias Mailänder
6a555a7a8d
Merge pull request #10089 from abcdefg30/shellmapCPU
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Try to win a small amount of performance when the shellmap is disabled
2015-12-31 12:22:14 +01:00
Whinis
155c74fc5f
Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection
2015-12-30 22:17:13 -05:00
abcdefg30
64f57ac9a5
Try to win a small amount of performance when the shellmap is disabled
2015-12-29 14:54:21 +01:00
RoosterDragon
611a928a47
Prevent changing world players after being set once.
2015-12-23 21:53:47 +00:00
RoosterDragon
23a38a08f7
Refactor player setup.
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Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
Paul Chote
257c043e58
Add Timestep property to GlobalSettings.
2015-09-06 17:48:26 +01:00
abcdefg30
dae70321c2
Merge pull request #8792 from deniz1a/reveal-shroud
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Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
...
This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
deniz1a
7efbf0633e
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-04 17:31:06 +03:00
Paul Chote
86ba26e013
Convert shroud calculations and rendering to PPos.
2015-07-27 19:34:50 +01:00
Oliver Brakmann
4de03e991c
Remove revealing views from observer mode in missions
2015-07-25 20:51:39 +02:00
Oliver Brakmann
a725d63b0c
Remove World.ObserveAfterWinOrLose
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Fixes RenderPlayer for "All Players" view.
2015-07-25 18:56:24 +03:00
deniz1a
ef143e5f8a
Freezes map after game ends.
...
Adds newline.
Disables keyboard hotkeys for units after game ends.
2015-07-25 18:56:23 +03:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
60fafaa5a7
Refactors the music player.
2015-07-12 17:27:02 +02:00
Matthias Mailänder
2768fc88e7
stop all sounds on map change
2015-07-05 18:07:11 +02:00
Matthias Mailänder
e58ce7d59b
stop music and video when disposing the world
2015-06-27 11:00:06 +02:00
Oliver Brakmann
fbd5938f3f
Do not fire script triggers while the world is being destroyed
2015-06-21 19:37:25 +02:00
Paul Chote
0a2757d0e0
Remove Shroud.IsExplored(Actor) and IsVisible(Actor).
2015-06-19 22:01:48 +01:00
Paul Chote
aee951c86f
Remove region assumptions from fast shroud tests.
2015-06-15 18:06:42 +01:00
Paul Chote
66dd3c553c
Introduce WPos versions of FogObscures and ShroudObscures.
2015-06-07 19:50:02 +01:00
Paul Chote
4ff309811f
Dispose actors when tearing down the world.
2015-05-29 19:21:34 +01:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
Matthias Mailänder
1f024a8695
Add menu plumbing for the new map editor.
2015-05-15 17:08:33 +01:00
Paul Chote
b889101ba1
Make sure that ScreenMap is initialized before other traits.
2015-05-15 17:08:31 +01:00
David Jiménez
044b51742f
Remove plumbing for trait unit tests.
2015-05-01 16:24:14 +12:00
Taryn Hill
96d6ea79ce
Remove explicit private.
...
Remove unnecessary delegate.
Use extension method syntax.
Fix HealthInfo.NotifyAppliedDamage’s desc.
Remove unused using directives.
Remove explicit type declaration in Manifest.
2015-04-09 13:59:20 -05:00