Commit Graph

8 Commits

Author SHA1 Message Date
Matthias Mailänder
1071a94d1d document traits 2014-07-20 14:50:37 +02:00
Pavlos Touboulidis
98471092f6 Add /crash dev command
Throws an exception and crashes the game. Useful to test the
shutdown sequence.
2014-06-22 12:18:13 +03:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
375fc1c5f1 Remove redundant constructors 2014-06-15 22:14:38 +12:00
Pavlos Touboulidis
ee4f3e5642 Always allow cheats on single player games 2014-06-13 17:18:12 +03:00
Pavlos Touboulidis
d22658011b Add "/all" dev command 2014-06-13 16:26:48 +03:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Matthias Mailänder
e647712003 move all console traits into one folder 2014-05-14 15:59:53 +02:00