Matthias Mailänder
2f55768c1b
restart the game instead of unmounting on the fly
...
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
RoosterDragon
a2ed4fd5f9
Avoid redundantly setting viewport parameters in BeginFrame.
...
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
...
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
035834978d
Make Stopwatch.ElapsedTime() a property and TimeSpan
2014-04-23 00:56:07 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
b8740a3a47
test for a list of files when loading mods
...
don't cache test file string arrays
2014-01-21 08:30:03 +01:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
2d0028396a
Fix DefaultLoadScreen coding style.
2013-10-06 11:04:15 +13:00
Matthias Mailänder
19b649ba60
unify D2k, RA, TS loadscreens to avoid redundancy
...
load text comments from mod.yaml (comma separated)
2013-10-05 18:37:22 +02:00