Commit Graph

16 Commits

Author SHA1 Message Date
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Paul Chote
da6ecbf92e Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables. 2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46 Introduce RangeCircleRenderable. 2014-07-25 21:14:39 +12:00
Paul Chote
1a31368953 Convert range circle rendering to world coords. 2013-12-26 17:23:12 +13:00
Paul Chote
839419635d Improve contrasted range circle rendering. 2013-10-15 10:45:51 +13:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
0c35e49239 Remove PPos from range circle drawing. 2013-07-20 15:34:28 +12:00
Sascha Biedermann
35f4230984 added contrast to range circle 2013-03-20 18:53:28 +01:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Chris Forbes
16c9f2b873 render range circle and detection circle under actors 2010-07-26 18:27:02 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00