steelphase
|
f948bf0d1b
|
Add Mod.Common Graphics
Moved Graphics to Mod.Common
|
2014-09-21 01:34:35 -04:00 |
|
Paul Chote
|
da6ecbf92e
|
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
|
2014-07-25 21:14:39 +12:00 |
|
Paul Chote
|
c4bcf0af46
|
Introduce RangeCircleRenderable.
|
2014-07-25 21:14:39 +12:00 |
|
Paul Chote
|
1a31368953
|
Convert range circle rendering to world coords.
|
2013-12-26 17:23:12 +13:00 |
|
Paul Chote
|
839419635d
|
Improve contrasted range circle rendering.
|
2013-10-15 10:45:51 +13:00 |
|
Paul Chote
|
4754cbb768
|
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
|
2013-08-11 00:25:54 +12:00 |
|
Paul Chote
|
0c35e49239
|
Remove PPos from range circle drawing.
|
2013-07-20 15:34:28 +12:00 |
|
Sascha Biedermann
|
35f4230984
|
added contrast to range circle
|
2013-03-20 18:53:28 +01:00 |
|
James Dunne
|
9c49143534
|
New types for cell and pixel coordinate position/vectors.
|
2012-06-21 15:36:59 -05:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Bob
|
ab1e930ba3
|
pass worldRenderer around as necessary
|
2010-10-12 17:24:07 +13:00 |
|
Chris Forbes
|
16c9f2b873
|
render range circle and detection circle under actors
|
2010-07-26 18:27:02 +12:00 |
|
Chris Forbes
|
69d30ac71b
|
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
|
2010-07-26 18:19:39 +12:00 |
|
alzeih
|
130b4d29b4
|
Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
|
2010-07-26 02:25:52 +12:00 |
|
Chris Forbes
|
f2bfa8e2ee
|
reinstate range circles; IRenderSelection allows arb. plugging in of these things
|
2010-07-25 15:56:40 +12:00 |
|