Paul Chote
|
f38e4d27be
|
Disable lane bias on gunboat and lst
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Chris Forbes
|
f2dd0de1ea
|
working game with bots; stop bots from trying to order husks around
|
2010-08-25 20:05:02 +12:00 |
|
Chris Forbes
|
0f9221dc5a
|
mostly sensible init for real players and bots
|
2010-08-25 19:23:25 +12:00 |
|
Chris Forbes
|
6ae7da77ae
|
fix wtf in PlayerResources
|
2010-08-24 20:02:18 +12:00 |
|
Chris Forbes
|
39f699916c
|
start hacking up lobby to work with slots (cnc only)
|
2010-08-24 20:02:14 +12:00 |
|
Paul Chote
|
c3b3947b9d
|
Rename some settings
|
2010-08-24 19:53:05 +12:00 |
|
Paul Chote
|
1143f496db
|
Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
|
2010-08-24 19:53:05 +12:00 |
|
Bob
|
7247bd1078
|
changed UIM to use less memory
|
2010-08-21 15:10:54 +12:00 |
|
Chris Forbes
|
ac31767aef
|
some random housekeeping (ScreenShaker)
|
2010-08-21 15:10:53 +12:00 |
|
Bob
|
3f68330c70
|
pruning refs to Game.world
|
2010-08-20 17:46:58 +12:00 |
|
Chris Forbes
|
53df4c4bfb
|
remove batch fail
|
2010-08-19 18:10:38 +12:00 |
|
Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
56b0da0b13
|
Singleplayer campaign support: player/world init
|
2010-08-17 22:59:41 +12:00 |
|
Paul Chote
|
9ba50a9c5e
|
Set turret facings correctly
|
2010-08-15 18:03:13 +12:00 |
|
Paul Chote
|
10ea035b42
|
Fix #41
|
2010-08-15 15:34:27 +12:00 |
|
Paul Chote
|
230d59f655
|
Tweak visibility; hopefully allows targeting of detected units
|
2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
7f191887ec
|
Revamp cloak model
|
2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
ddd56e6f9b
|
Reveal-map crate
|
2010-08-15 01:43:24 +12:00 |
|
Paul Chote
|
d0da9d11bf
|
Fix palettes and all palettemods. Remap palettes broken.
|
2010-08-14 23:29:01 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
f6c6255f64
|
Custom tiberium pathing cost
|
2010-08-14 17:37:36 +12:00 |
|
Chris Forbes
|
eb0c895e2c
|
fix prev
|
2010-08-10 21:26:44 +12:00 |
|
Chris Forbes
|
3af0d2f6a4
|
noise reduction
|
2010-08-09 17:29:50 +12:00 |
|
Chris Forbes
|
8f6fe8344b
|
split PrimaryBuilding from Production
|
2010-08-09 17:20:34 +12:00 |
|
Paul Chote
|
40b16e33ba
|
Fix and polish all ra production structures; remove some obsoleted Production subclasses
|
2010-08-03 18:29:32 +12:00 |
|
Paul Chote
|
053f0f5c7f
|
Refactoring + cnc weap
|
2010-08-03 01:03:31 +12:00 |
|
Paul Chote
|
7c562059c2
|
Fix cnc afld
|
2010-08-03 00:17:11 +12:00 |
|
Paul Chote
|
711378d352
|
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
|
2010-08-02 23:35:35 +12:00 |
|
Paul Chote
|
7d044a9e1b
|
Remove custom cnc behavior
|
2010-08-02 20:43:56 +12:00 |
|
Paul Chote
|
bc93e8cac0
|
Health as an ActorInit
|
2010-08-02 20:12:04 +12:00 |
|
alzeih
|
578d42614b
|
Convert all CreateActor calls to use TypeDictionary
|
2010-08-02 01:51:13 +12:00 |
|
alzeih
|
4ea66ea309
|
Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
|
2010-08-02 00:49:26 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Chris Forbes
|
ca986688a1
|
fix primary building & building fallback when busy
|
2010-08-01 12:11:48 +12:00 |
|
Chris Forbes
|
13244d17f1
|
format and clean up DrawLineToTarget
|
2010-08-01 11:32:09 +12:00 |
|
Paul Chote
|
bd979f65b8
|
Kill Unit trait; Radar signature tweaks
|
2010-08-01 01:26:59 +12:00 |
|
Paul Chote
|
d416f0be5c
|
Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
45e54e1ca8
|
Kill some spurious references to Unit
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
d29e3f3f0e
|
Split facing into its own interface; fix husks
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
207ee49da3
|
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
88cb942430
|
Cleaner access to InitialFacing and ROT
|
2010-08-01 01:01:31 +12:00 |
|
Chris Forbes
|
08d75cb55c
|
add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
|
2010-07-31 12:23:08 +12:00 |
|
Bob
|
53b9b63ae5
|
change Mobile, Move to use Mobile.toCell instead of Actor.Location
|
2010-07-31 12:23:07 +12:00 |
|
alzeih
|
33b6f590e9
|
move ROT, InitialFacing and Speed to Mobile and Aircraft.
|
2010-07-31 02:06:30 +12:00 |
|
Paul Chote
|
62c2c3a1c6
|
Fix damage transition sounds
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
4cf0610fd9
|
Change DamageState names
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
028c5b5201
|
Merge the two DamageState types
|
2010-07-30 22:24:43 +12:00 |
|