Commit Graph

32 Commits

Author SHA1 Message Date
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
d77563bdb0 reduce coverage of UiOverlay sprites so you can see the building you're placing 2010-11-24 20:10:14 +13:00
Paul Chote
41665f7e95 AOE Iron Curtain 2010-11-23 21:38:28 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
fdfa1ddf97 extract DrawGrid from DrawBuildingGrid 2010-11-05 19:50:18 +13:00
Bob
a61d21e501 fix sync-checking in replays 2010-10-21 15:33:24 +13:00
Bob
de92a2fc0c remove UIM-debug from settings (now in DeveloperMode trait) 2010-10-20 20:49:10 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
c3b3947b9d Rename some settings 2010-08-24 19:53:05 +12:00
Paul Chote
1143f496db Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
2010-08-24 19:53:05 +12:00
Bob
0e16aa339d move SheetBuilder singleton onto ModData 2010-08-21 17:44:06 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
2dd558a065 move LastMousePosition et al from Widget to Viewport 2010-07-30 20:07:39 +12:00
Paul Chote
e677be7908 Remove more cruft from Game.controller 2010-07-26 20:14:35 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
40ba80b1e3 Use palette indices that map to sane colors in both games. 2010-06-16 01:18:09 +12:00
Chris Forbes
a6d0adbab3 fix perf of uim overlay so it's usable again 2010-06-03 20:54:44 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Chris Forbes
85010834de fix linebuild bugs (1/2) 2010-04-05 07:56:27 +12:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Chris Forbes
4c3209cbaf removing some old dumb stuff 2010-03-21 14:27:36 +13:00
Chris Forbes
128fe48592 duplication, in my game? 2010-03-17 14:57:21 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00