Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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d77563bdb0
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reduce coverage of UiOverlay sprites so you can see the building you're placing
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2010-11-24 20:10:14 +13:00 |
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Paul Chote
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41665f7e95
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AOE Iron Curtain
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2010-11-23 21:38:28 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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fdfa1ddf97
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extract DrawGrid from DrawBuildingGrid
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2010-11-05 19:50:18 +13:00 |
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Bob
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a61d21e501
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fix sync-checking in replays
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2010-10-21 15:33:24 +13:00 |
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Bob
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de92a2fc0c
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remove UIM-debug from settings (now in DeveloperMode trait)
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2010-10-20 20:49:10 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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2dd558a065
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move LastMousePosition et al from Widget to Viewport
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2010-07-30 20:07:39 +12:00 |
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Paul Chote
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e677be7908
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Remove more cruft from Game.controller
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2010-07-26 20:14:35 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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40ba80b1e3
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Use palette indices that map to sane colors in both games.
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2010-06-16 01:18:09 +12:00 |
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Chris Forbes
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a6d0adbab3
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fix perf of uim overlay so it's usable again
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2010-06-03 20:54:44 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Chris Forbes
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85010834de
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fix linebuild bugs (1/2)
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2010-04-05 07:56:27 +12:00 |
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Chris Forbes
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411b73a75e
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settings menu w/ working debug options
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2010-03-23 07:39:52 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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4c3209cbaf
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removing some old dumb stuff
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2010-03-21 14:27:36 +13:00 |
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Chris Forbes
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128fe48592
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duplication, in my game?
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2010-03-17 14:57:21 +13:00 |
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Paul Chote
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ae2bbae16c
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Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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