abcdefg30
f48ba0ff86
Find alternative landing spots for blocked reinforcements
2017-10-08 13:08:51 +02:00
reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
0ce3c113e1
Require explicit ITargetableCells
2017-10-07 10:17:11 +02:00
reaperrr
7ca9679b34
Require explicit ITargetablePositions
2017-10-07 10:17:11 +02:00
Andre Mohren
edeb980f5b
Implemented a percentual chance to play the ImpactSound to CreateEffectWarhead
2017-10-07 10:15:22 +02:00
Matthias Mailänder
5b16bb952f
Count all zero images as valid.
2017-10-07 10:09:35 +02:00
Matthias Mailänder
a8288a38f8
Allow sprites with empty frames to pass the ShpTS checks.
2017-10-07 10:09:35 +02:00
Matthias Mailänder
d7323e07cc
Avoid modData.MapCache during lint checks
2017-10-07 10:08:53 +02:00
Mustafa Alperen Seki
2102fad2b5
Add CashTricklerBar
2017-10-06 23:02:02 +02:00
Mustafa Alperen Seki
a4b0bf5c52
Make CashTrickler PausableConditional
2017-10-06 23:02:02 +02:00
Mustafa Alperen Seki
049096efd7
Add InitialDelay to CashTrickler
2017-10-06 23:02:02 +02:00
Andre Mohren
4e45747b41
Game no longer crashes if no ResourceLayer is used.
2017-10-06 21:57:57 +02:00
Matthias Mailänder
370ee0841f
Add GrantsCondition to KillsSelf
2017-10-06 18:14:17 +02:00
Forcecore
18c6fe09db
Sound and Animation support for DonateCash
2017-10-06 18:07:18 +02:00
Paul Chote
4aee91cd47
Remove unnecessary trait lookups when cloaking/decloaking.
2017-10-06 10:09:12 +02:00
Paul Chote
64afe4cfde
Display (attack|assault)move-blocked cursor outside map bounds.
...
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
e93183f0eb
Clamp out of bounds attack-move orders to the edge of the map.
2017-09-30 14:33:40 +02:00
Paul Chote
36af2107d6
Fix the attack move order generator activating with an empty selection.
2017-09-30 14:33:40 +02:00
Paul Chote
d8f53a9ccd
Fix crash when selection contains destroyed actors.
2017-09-30 14:33:40 +02:00
Paul Chote
fa8ab19dfd
Fix global chat history buffer timestamps.
2017-09-28 15:09:12 +02:00
reaperrr
9aaf800bca
Require explicit INotifyActorDisposing
2017-09-28 13:14:08 +02:00
reaperrr
5026dfe5d3
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
reaperrr
6f790938d0
Require explicit IGameOver
2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724
Require explicit ICreatePlayers
2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4
Require explicit INotifySelected and INotifySelection
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
Jean-Rémy Buchs
2b96c2ed78
Add RequiresCondition to ProvidesPrerequisite
2017-09-24 14:56:47 +01:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
Forcecore
b86d632c8c
Land activity now lets the actor to land midair
...
Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
Matthias Mailänder
205c947670
Settings documentation is no longer aimed at server admins.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
2cf102d81a
Remove trailing spaces.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
95278b1f07
Don't add the launch arguments to the settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
RoosterDragon
7160c8a1a9
Allow multiple VocFormat streams.
...
VocFormat.GetPCMInputStream now returns independent streams, allowing multiple instances of the same source to be streamed.
2017-09-24 11:23:39 +01:00
RoosterDragon
7ed769421e
Providing streaming WavFormat data.
...
WavFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-09-24 11:23:39 +01:00
reaperrr
593e86325b
Fix SpriteEffect not updating ScreenMap
2017-09-24 10:54:58 +01:00
Andre Mohren
800f6adc21
Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits.
2017-09-22 13:29:15 +02:00
Paul Chote
48a018d994
Fix cheats reenabling OneShot support powers.
2017-09-19 17:53:53 +02:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
Paul Chote
f4c2b36778
Fix height calculations in custom terrain layers.
2017-09-17 15:35:40 +02:00
reaperrr
be370cb855
Spatially partition NukeLaunch effect
2017-09-17 12:52:04 +01:00
reaperrr
9aa861eca9
Spatially partition CrateEffect
2017-09-17 12:52:04 +01:00
reaperrr
46132ed5c6
Spatially partition SpriteEffect
2017-09-17 12:52:04 +01:00
reaperrr
32df83d3c4
A few more misc explicit interface changes
...
By-products of making ITick require explicit implementation.
2017-09-16 15:51:37 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
83afcc3448
Some misc explicit interfaces
...
Just a by-product from a previous commit, not meant to do anything specific other than bringing us a tiny step closer to requiring explicit implementations for these interfaces too, at some point.
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
ddfed13db4
Make Tick and TickIdle explicit in WithInfantryBody
2017-09-16 15:51:37 +02:00
abcdefg30
d99a472456
Fix HackyAI trying to deploy undeployable actors
2017-09-16 11:01:53 +01:00