RoosterDragon
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f4af5c1764
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Fix CA1852
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2023-06-06 11:51:47 +03:00 |
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abcdefg30
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5bf7fe852c
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Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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penev92
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bf332b6619
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Fixed fields missing the readonly modifier
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2022-01-22 18:47:06 +00:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Paul Chote
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62433ecb8b
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Prevent AttackPopupTurreted.TickIdle from running while disabled.
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2021-01-30 13:16:58 +01:00 |
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Paul Chote
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71b13c7b5d
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Disable AttackPopupTurreted state changes when paused.
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2021-01-03 12:46:47 +01:00 |
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teinarss
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13581c030d
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Use in parameter for Target
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2020-11-06 22:02:24 +01:00 |
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Paul Chote
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75cb5c2166
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Convert turret facings to WAngle relative to the body.
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2020-08-09 19:43:53 +02:00 |
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Paul Chote
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ac975f4139
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Convert yaml-exposed facings to WAngle.
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2020-07-19 10:41:05 +02:00 |
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Paul Chote
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7c6ec577dc
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Rewrite ActorInit queries.
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2020-05-28 19:04:53 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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78a70be0d4
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Fix and enable SA1133, SA1134 style rules.
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2019-05-24 10:47:57 +02:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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e77aaa1a47
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Remove (INotify)BuildComplete from Attack*
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2018-11-03 15:09:14 +01:00 |
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reaperrr
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d060f885e8
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Fix various Mods.Cnc animation traits not supporting actors having multiple sprite bodies
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2018-07-01 13:16:07 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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dbcfb0c92e
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Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
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2017-09-15 18:10:13 +01:00 |
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reaperrr
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3bdd35fd2d
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Move AttackPopupTurreted to Attack subfolder
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2017-07-23 15:06:03 +02:00 |
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