Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
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Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
Chris Forbes
3645b3ee13
increase ParaBomb spread 3 -> 6
2010-11-06 20:02:01 +13:00
Chris Forbes
9c3cb62838
reduce redeye damage 50 -> 40
2010-11-06 19:55:53 +13:00
Chris Forbes
14225b8e79
reduce dragon damage from 60 to 50
2010-11-06 19:55:10 +13:00
Chris Forbes
e01bf735d9
reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds
2010-11-06 19:51:57 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc
attack if in range of any cell of a building
2010-11-05 19:50:15 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
c8dbed938a
Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby)
2010-11-01 17:55:30 +13:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
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Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
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TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Chris Forbes
814c6a8713
aircraft crash nicely now
2010-10-25 11:34:30 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Bob
2f0b7566e5
partial fix for tsla
2010-10-25 08:03:12 +13:00
Bob
9b8ec714d2
add AutoTarget to v2
2010-10-25 08:03:11 +13:00
Bob
e091781104
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
2010-10-25 08:03:09 +13:00
Chris Forbes
10e918c375
increase ftrk range 6 -> 8; spread 3 -> 5
2010-10-23 19:14:53 +13:00
Chris Forbes
bbcad99fa7
increase agun range 6 -> 10; increase zsu-23 spread 3 -> 5
2010-10-23 18:52:04 +13:00
Chris Forbes
c8198a1a1c
reduce hind cost 2000 -> 1500
2010-10-23 18:52:03 +13:00
Chris Forbes
8d5241f419
reduce hpad cost 1500 -> 300; increase heli,hind cost 1200 -> 2000
2010-10-23 18:52:03 +13:00
Chris Forbes
448b681c5b
reduce AFLD cost 1100 -> 300; increase YAK cost 800 -> 1000; increase MIG cost 1200 -> 2000
2010-10-23 18:52:02 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
6012f1d592
fix a water-walk bug
2010-10-20 20:39:18 +13:00
Chris Forbes
a54c7ecc18
reduce ra AFLD power requirement from 50 to 20
2010-10-17 12:34:21 +13:00
Chris Forbes
fc2fbd4689
nerf v2 reload slightly (250 -> 280)
2010-10-17 12:27:49 +13:00
Chris Forbes
0f0793cde5
buff arty slightly
2010-10-17 12:27:12 +13:00
Chris Forbes
51edd5a3f4
#314 reduce effectiveness of GUN vs unarmored, 30% -> 20%
2010-10-16 17:19:04 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Caleb Anderson
a904047a16
Toggle-able teamchat on shift-enter
2010-10-15 18:07:36 +13:00
Chris Forbes
da2d461aa8
use fixed missile silo icon
2010-10-15 17:36:56 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
28f79533eb
Customisable mcv crates
2010-10-14 19:27:43 +13:00
Chris Forbes
3255218d5c
#298 MINE overlaps units wrong -- fixed
2010-10-14 19:22:16 +13:00
Chris Forbes
f39b4f0750
fix putting units back into badr/c17 and cursors
2010-10-14 18:09:59 +13:00
Chris Forbes
4afd8ad783
#289 lobby title should show servername -- fixed
2010-10-13 20:45:03 +13:00
Paul Chote
c0fcc862d6
Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init.
2010-10-13 19:57:52 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Bob
597dba8584
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
Chris Forbes
9c0e3ac4c9
allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
2010-10-11 18:54:13 +13:00
Chris Forbes
e39917ca19
trim bbox for ftrk
2010-10-08 19:09:18 +13:00
Chris Forbes
517754027e
8Inch and SubMissile minimum ranges temporarily disabled, until combat bugs are fixed
2010-10-08 18:33:38 +13:00