Paul Chote
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f575c20d38
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Route viewport centering via WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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cad46e43c5
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Add WorldRenderer parameter to WorldLoaded.
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2013-09-27 15:29:44 +12:00 |
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Matthias Mailänder
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5dcf1c755c
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use the player statistics everywhere
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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6201d7bfe2
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Convert mission scripts to world coords.
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2013-07-20 15:34:26 +12:00 |
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Curtis Shmyr
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6a1b37b5b7
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Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
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2013-06-11 20:44:06 -06:00 |
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ScottNZ
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aecc3624ba
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Refactor Allies 02 objectives code
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2013-06-06 01:47:38 +12:00 |
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Paul Chote
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3e1c1096c2
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Convert Smoke to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Scott_NZ
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6da0db0035
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Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
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2013-04-28 04:10:35 +12:00 |
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Scott_NZ
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e8ad630e9d
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Add unit production and other buildings to desert shellmap
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2013-04-12 19:32:43 +12:00 |
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Scott_NZ
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09e4d64f99
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Fix Allies 02 warnings
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2013-02-25 23:40:31 +13:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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ea716200a7
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Allies 04: Fix multiple waves of spies being able to infiltrate the lab
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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63a72c5d28
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Remove unused variable
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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b6b4b89008
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Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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693a622322
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Fix Soviets not attacking town properly. Remove hind patrol.
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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12e1a531fe
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Tidy campaign stuff
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
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031240ffc1
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Campaign: reduce failed/accomplished code duplication
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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dfc4b07b1a
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Campaign: Don't rely on world.issueorder anymore
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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1da2d89ced
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Only play movies in Allies 01 and Soviet 01 Classic if there's one client
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2013-01-15 17:43:39 +13:00 |
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Scott_NZ
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82809f27f7
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Reduce mission music code duplication
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2013-01-08 22:44:06 +13:00 |
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Scott_NZ
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32721ac8cb
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Reposition info widgets/countdown timer widgets in centre top of vp
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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05e143662d
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Make Allies 02 easier in SP mode
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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f0a4fa7712
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Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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07d5ba8405
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Remove Soviet econ hacks and power checks in Allies 02.
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2013-01-08 22:42:39 +13:00 |
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Scott_NZ
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a5141f9908
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proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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d15fb82b08
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Allies 02 SP mode bug fixes
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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947b27a227
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Make Allies 02 work in SP mode
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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1f8fd404e5
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Much better yak management. Map improvements.
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2013-01-08 22:42:35 +13:00 |
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Scott_NZ
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9238de6a47
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Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
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2012-11-03 21:41:46 +13:00 |
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Scott_NZ
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0300a67da8
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The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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49571fc78a
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Increase deaths threshold to 200
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2012-11-03 13:33:35 +13:00 |
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Scott_NZ
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e1cb4d60c4
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Fix crash when spectators are present
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2012-10-15 16:28:38 +13:00 |
|
Chris Forbes
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6f3b21616f
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fix warnings in allies scripts
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2012-10-13 14:31:45 +13:00 |
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Scott_NZ
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bd8ba636c9
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Shift v2s to 4 minutes; improve the additional units code
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2012-10-12 20:59:35 +13:00 |
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Scott_NZ
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6eb2f2bffe
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Don't hard code 100 into the objectives string
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2012-10-12 16:06:43 +13:00 |
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Scott_NZ
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d9a6cc6b1c
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Should be greater than or equal to when comparing with death threshold
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2012-10-11 22:57:19 +13:00 |
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Scott_NZ
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8c3aabb215
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Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
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2012-10-11 22:55:02 +13:00 |
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Scott_NZ
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d44d9f67f2
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Promote the 'MainPresence' objective to primary.
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2012-10-11 22:36:40 +13:00 |
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Scott_NZ
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8f8800803b
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Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
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2012-10-11 22:35:13 +13:00 |
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Scott_NZ
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52007b6277
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Move the timer positions
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2012-10-09 20:56:11 +13:00 |
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Scott_NZ
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40206f8280
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Improved control over the 'final' Soviet wave
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2012-10-08 23:34:38 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
|
2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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Scott_NZ
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c212095a40
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Improve the stability of CountdownTimer
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2012-10-08 17:16:42 +13:00 |
|
Scott_NZ
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cba069a039
|
Improve the effectiveness of the parabombs
|
2012-10-05 16:23:58 +13:00 |
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