Commit Graph

158 Commits

Author SHA1 Message Date
Chris Forbes
f57865bd32 crude map change support; quite a few things aren't right 2009-12-22 21:49:04 +13:00
Matthew Bowra-Dean
1fe172b033 Ore growth rates use rules.ini setting. 2009-12-21 21:33:48 +13:00
Chris Forbes
f729c130c7 PathFinder doesn't really need it's own ref to Rules.Map 2009-12-17 10:02:08 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Chris Forbes
2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. 2009-12-08 20:07:39 +13:00
Chris Forbes
08727f5196 LoadMapBuildings,LoadMapUnits -> LoadMapActors 2009-12-05 21:30:04 +13:00
Bob
efb4bb8677 and another. 2009-12-05 21:25:14 +13:00
Bob
9e2ecb70be oops. 2009-12-05 21:20:32 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
d34d4d3e66 removing more dumb stuff 2009-12-05 12:39:58 +13:00
Chris Forbes
c171185034 trimming fat; own files; etc 2009-12-05 11:56:16 +13:00
Chris Forbes
0d81683e34 removing unneeded overload 2009-12-05 11:41:41 +13:00
Chris Forbes
7d7be57e5d trimming some more fat 2009-12-04 21:49:15 +13:00
Chris Forbes
5c923c8496 UnitInfo.Selectable 2009-12-03 19:24:35 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Chris Forbes
bd5faef639 start pos 2009-12-02 20:49:59 +13:00
Chris Forbes
805327a557 added server-driven local player choosing 2009-12-01 22:54:25 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
83a0da9fee fixes 2009-12-01 21:44:26 +13:00
Chris Forbes
235ff36792 frame0 runs continuously until game start (currently hacked onto F8) 2009-12-01 19:04:50 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
70b26ace6c Allow drag-selection of non-"Mobile" units. (Helis) 2009-11-26 12:03:15 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
74ab0c7a13 moved Activity to Actor (from Mobile) 2009-11-25 18:34:30 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Chris Forbes
1d60fa3343 batch count vis 2009-11-19 18:22:42 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Chris Forbes
9a2f2f1cd7 chat 2009-11-18 20:53:10 +13:00
Chris Forbes
36721e9566 oops 2009-11-18 19:27:34 +13:00
Chris Forbes
00d633cbeb fixes crash on production structure being destroyed; refund instead 2009-11-18 19:26:58 +13:00
Chris Forbes
de05f58aef #41 fixed 2009-11-18 19:24:27 +13:00
Chris Forbes
25e1d9a0a1 can build again 2009-11-18 19:16:06 +13:00
Chris Forbes
6443f81af9 removed extraneous ctor arg on BIM 2009-11-18 18:44:55 +13:00
Chris Forbes
a2de047c9f fixed unit production bug; unit is not emitted until space is clear. 2009-11-17 20:17:25 +13:00
Chris Forbes
77033977cd merged 2009-11-16 19:24:21 +13:00