Chris Forbes
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f57865bd32
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crude map change support; quite a few things aren't right
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2009-12-22 21:49:04 +13:00 |
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Matthew Bowra-Dean
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1fe172b033
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Ore growth rates use rules.ini setting.
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2009-12-21 21:33:48 +13:00 |
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Chris Forbes
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f729c130c7
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PathFinder doesn't really need it's own ref to Rules.Map
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2009-12-17 10:02:08 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Bob
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e505726a8b
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working on letting _any_ actor be a production-queue. (chrome still needs work)
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2009-12-15 22:59:48 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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Chris Forbes
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073cdc202d
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reuse CenterOfCell
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2009-12-08 20:21:48 +13:00 |
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Chris Forbes
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4528ee4910
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moved a query where it belongs
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2009-12-08 20:13:59 +13:00 |
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Chris Forbes
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2c4b29bd51
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IOccupySpace split off; BuildingInfo.BaseNormal works again.
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2009-12-08 20:07:39 +13:00 |
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Chris Forbes
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08727f5196
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LoadMapBuildings,LoadMapUnits -> LoadMapActors
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2009-12-05 21:30:04 +13:00 |
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Bob
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efb4bb8677
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and another.
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2009-12-05 21:25:14 +13:00 |
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Bob
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9e2ecb70be
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oops.
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2009-12-05 21:20:32 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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1faa2ae0b3
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it works
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2009-12-05 15:34:53 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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d34d4d3e66
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removing more dumb stuff
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2009-12-05 12:39:58 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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0d81683e34
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removing unneeded overload
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2009-12-05 11:41:41 +13:00 |
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Chris Forbes
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7d7be57e5d
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trimming some more fat
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2009-12-04 21:49:15 +13:00 |
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Chris Forbes
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5c923c8496
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UnitInfo.Selectable
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2009-12-03 19:24:35 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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bd5faef639
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start pos
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2009-12-02 20:49:59 +13:00 |
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Chris Forbes
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805327a557
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added server-driven local player choosing
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2009-12-01 22:54:25 +13:00 |
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Chris Forbes
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ee3699ae0e
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fixed some things
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2009-12-01 22:36:06 +13:00 |
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Chris Forbes
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83a0da9fee
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fixes
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2009-12-01 21:44:26 +13:00 |
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Chris Forbes
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235ff36792
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frame0 runs continuously until game start (currently hacked onto F8)
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2009-12-01 19:04:50 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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70b26ace6c
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Allow drag-selection of non-"Mobile" units. (Helis)
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2009-11-26 12:03:15 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Chris Forbes
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1d60fa3343
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batch count vis
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2009-11-19 18:22:42 +13:00 |
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Chris Forbes
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5b213473ad
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moved starting units into session.ini
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2009-11-19 18:07:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Chris Forbes
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36721e9566
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oops
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2009-11-18 19:27:34 +13:00 |
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Chris Forbes
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00d633cbeb
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fixes crash on production structure being destroyed; refund instead
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2009-11-18 19:26:58 +13:00 |
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Chris Forbes
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de05f58aef
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#41 fixed
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2009-11-18 19:24:27 +13:00 |
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Chris Forbes
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25e1d9a0a1
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can build again
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2009-11-18 19:16:06 +13:00 |
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Chris Forbes
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6443f81af9
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removed extraneous ctor arg on BIM
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2009-11-18 18:44:55 +13:00 |
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Chris Forbes
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a2de047c9f
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fixed unit production bug; unit is not emitted until space is clear.
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2009-11-17 20:17:25 +13:00 |
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Chris Forbes
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77033977cd
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merged
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2009-11-16 19:24:21 +13:00 |
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