ScottNZ
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1394c1dcee
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Remove some misc redundancies
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2013-11-12 19:39:39 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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5cec1fe4fb
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Support custom helicopter rotors. Fixes #4072.
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2013-11-09 17:14:25 +13:00 |
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Paul Chote
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db49fe8c22
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Use the original flame and chem muzzle flashes.
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2013-11-07 17:38:14 +13:00 |
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Paul Chote
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ae86e20bc7
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Add support for multiple stand animations.
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2013-10-26 11:05:07 +13:00 |
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Paul Chote
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d0c5ab0ca3
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Clean up style nits in RenderInfantry.
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2013-10-26 11:05:07 +13:00 |
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Paul Chote
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03c4c476f1
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Use scale in RenderSimple.RenderPreview. Fixes #3970.
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2013-10-21 18:52:29 +13:00 |
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Matthias Mailänder
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1c04c6608f
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don't render the idle overlay during selling
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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Matthias Mailänder
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94c3090528
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require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
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2013-08-13 23:51:31 +02:00 |
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Matthias Mailänder
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c0be16cde3
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don't display the overlay before the building is completed
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2013-08-13 17:00:59 +02:00 |
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Matthias Mailänder
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cb4e4d7bd9
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added idle render overlays for d2k and ts buildings
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2013-08-13 16:14:13 +02:00 |
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Matthias Mailänder
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f4371f886c
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Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
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2013-08-11 02:14:34 -07:00 |
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Paul Chote
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cc44139eb1
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Fix z-offset for muzzle flashes. Fixes #3667.
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2013-08-11 12:52:47 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Matthias Mailänder
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74c136b7e3
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Merge pull request #3627 from pchote/muzzleflash
Improved Muzzleflash support
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2013-08-03 02:20:46 -07:00 |
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Paul Chote
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8f24f93330
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Add per-armament muzzle flashes. Fixes #3609.
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2013-08-03 16:47:50 +12:00 |
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Paul Chote
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755fa6eaf4
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Include Armament and Barrel in INotifyAttack.
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2013-08-03 16:21:57 +12:00 |
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Paul Chote
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03e09e25bb
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Fix turret facings for GTWR etc. Fixes #3610.
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2013-08-03 12:45:21 +12:00 |
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Paul Chote
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a545259454
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Don't render contrail shadows.
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2013-08-03 11:20:26 +12:00 |
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Paul Chote
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805b4b6258
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Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
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2013-08-03 11:16:52 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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0c35e49239
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Remove PPos from range circle drawing.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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27f04c1b78
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Rename FindUnits -> FindActorsInBox.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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37c02fea79
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Remove PPos overload of FindUnits.
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2013-07-20 15:34:27 +12:00 |
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Paul Chote
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a642b8298e
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Move harvester animation z offset to sequences.
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2013-07-15 20:58:24 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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11cebddaa9
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Convert Sound.Play* to WPos.
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2013-07-11 17:37:27 +12:00 |
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Paul Chote
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1e7f1ab225
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Convert Explosion to world coords.
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2013-07-08 23:40:22 +12:00 |
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Paul Chote
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39e699d119
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Convert BaseProvider range check to world coords.
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2013-07-08 21:52:24 +12:00 |
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Paul Chote
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0424b56af1
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Add WithHarvestAnimation for TS and D2K harvester animations.
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2013-06-22 19:25:10 +12:00 |
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Paul Chote
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80c3cf479d
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Remove harvester dependency on RenderUnit.
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2013-06-22 16:58:40 +12:00 |
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Paul Chote
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fc33c56d61
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Use NormalizeSequence in RenderBuildingWall.
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2013-06-20 21:53:31 +12:00 |
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Paul Chote
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5734131310
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Remove unnecessary fields from RenderBuilding*.
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2013-06-20 18:29:20 +12:00 |
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Paul Chote
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e99d0a0b43
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RenderBuildingRefinery -> WithResources.
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2013-06-20 18:28:33 +12:00 |
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Paul Chote
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c5337cdcf3
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Reimplement voxel rendering with a FBO.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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7fb643f962
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Add render trait for Mammoth Mk II.
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2013-06-04 20:40:25 +12:00 |
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Paul Chote
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5cfde95358
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Add a basic set of voxel render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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c149898592
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Separate IBodyOrientation from render traits.
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2013-05-28 22:37:06 +12:00 |
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Paul Chote
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53aa698491
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Rename LocalCoordinatesModel -> BodyOrientation.
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2013-05-28 22:34:59 +12:00 |
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Paul Chote
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e7aa6ce998
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Change traits to use RenderSprites directly.
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2013-05-28 22:34:58 +12:00 |
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Paul Chote
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07f3c0171d
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Allow turret recoil to be disabled.
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2013-05-28 22:34:58 +12:00 |
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Paul Chote
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1d5f67cb6a
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Allow turrets to have a different facing count to the actor body.
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2013-05-28 22:34:58 +12:00 |
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Paul Chote
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a11e403084
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Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
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2013-05-24 18:18:47 +12:00 |
|
Paul Chote
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25dd8d9fa7
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Fix aircraft shadow render order.
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2013-05-23 21:25:11 +12:00 |
|
Paul Chote
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f7aca32e0e
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Fix unit turret vs War Factory roof rendering.
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2013-05-19 11:10:04 +12:00 |
|
Paul Chote
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4d8dd2db7d
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Convert Corpse to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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