Don't render contrail shadows.

This commit is contained in:
Paul Chote
2013-08-03 11:20:26 +12:00
parent 805b4b6258
commit a545259454

View File

@@ -30,7 +30,9 @@ namespace OpenRA.Mods.RA.Render
var visualOffset = (ios is Helicopter && flying)
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
// Contrails shouldn't cast shadows
var shadowSprites = r.Where(s => !(s is ContrailRenderable))
.Select(a => a.WithPalette(wr.Palette("shadow"))
.OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
var worldVisualOffset = new WVec(0,0,-43*visualOffset);