Chris Forbes
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f64a6e273e
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fix sub -> ground crash
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2010-08-06 20:11:49 +12:00 |
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Chris Forbes
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71792a8f09
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fix crash on telling {sam,agun} to attack ground
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2010-08-04 18:23:06 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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491d38cafe
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move Weapon & friends into own file
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2010-07-31 23:21:22 +12:00 |
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Chris Forbes
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6c6da12dd6
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fix local offset -> screen space transform to work as advertised
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2010-07-31 23:01:56 +12:00 |
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Chris Forbes
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0b20d1366a
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eliminate old form of GetTurretPosition
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2010-07-31 22:33:54 +12:00 |
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Chris Forbes
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fa245aaa08
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introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again
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2010-07-31 22:19:29 +12:00 |
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Chris Forbes
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d202e27f79
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more tesla hax?
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2010-07-31 21:34:24 +12:00 |
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Chris Forbes
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9fcc739cd5
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more... Combat.GetSecondaryWeapon() dies, etc
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2010-07-31 21:34:23 +12:00 |
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Chris Forbes
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b8421ba655
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move more combat bits around
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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2ac261c15b
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remove other param spam from CheckFire
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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2bd9cd32f6
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remove WeaponInfo param from CheckFire
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2010-07-31 21:34:21 +12:00 |
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Chris Forbes
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693c8d96b1
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introduce a Barrel object, unhacking the local offsets.
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2010-07-31 21:34:21 +12:00 |
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Chris Forbes
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42683f5966
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start refactoring AttackBase
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2010-07-31 21:34:20 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
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alzeih
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526bb3e042
|
Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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Paul Chote
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55e59e0b53
|
Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
|
alzeih
|
1497c31908
|
some more hax
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2010-07-22 18:01:32 +12:00 |
|
alzeih
|
4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
|
alzeih
|
3395f97b20
|
Attacking is working again
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2010-07-22 13:07:15 +12:00 |
|
Chris Forbes
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73b6eb568b
|
more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
|
Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
|
Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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