Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.

This commit is contained in:
Paul Chote
2010-07-08 20:23:19 +12:00
parent ac3924e660
commit df3581237e
22 changed files with 138 additions and 63 deletions

View File

@@ -132,7 +132,6 @@
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
<Compile Include="Traits\World\Country.cs" />
<Compile Include="Traits\Activities\TransformIntoActor.cs" />
<Compile Include="Actor.cs" />
<Compile Include="Controller.cs" />
<Compile Include="Cursor.cs" />
@@ -182,7 +181,6 @@
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\TransformsOnDeploy.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\RallyPoint.cs" />
@@ -264,5 +262,7 @@
-->
<ItemGroup>
<Folder Include="Traits\" />
<Folder Include="Traits\" />
<Folder Include="Traits\Activities\" />
</ItemGroup>
</Project>

View File

@@ -74,7 +74,8 @@ namespace OpenRA.Orders
{
var p = Game.controller.MousePosition;
var c = Order(world, p.ToInt2(), mi)
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.Select(o => o.Subject.traits.WithInterface<IProvideCursor>()
.Select(pc => pc.CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation)).FirstOrDefault(a => a != null))
.FirstOrDefault(a => a != null);
return c ??
@@ -83,42 +84,5 @@ namespace OpenRA.Orders
? "select" : "default");
}
}
string CursorForOrderString(string s, Actor a, int2 location)
{
switch (s)
{
case "Attack": return "attack";
case "Heal": return "heal";
case "C4": return "c4";
case "Move":
if (a.traits.GetOrDefault<IMove>().CanEnterCell(location))
return "move";
else
return "move-blocked";
case "DeployTransform":
var depInfo = a.Info.Traits.Get<TransformsOnDeployInfo>();
var transInfo = Rules.Info[depInfo.TransformsInto];
if (transInfo.Traits.Contains<BuildingInfo>())
{
var bi = transInfo.Traits.Get<BuildingInfo>();
if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a))
return "deploy-blocked";
}
return "deploy";
case "Deploy": return "deploy";
case "Enter": return "enter";
case "EnterTransport": return "enter";
case "Deliver": return "enter";
case "Infiltrate": return "enter";
case "Capture": return "capture";
case "Harvest": return "attackmove";
case "Steal" : return "enter";
case "BeginMinefield": return "ability";
default:
return null;
}
}
}
}

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove, IProvideCursor
{
public readonly Actor self;
public readonly MobileInfo Info;
@@ -121,6 +121,14 @@ namespace OpenRA.Traits
}
}
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
if (s != "Move")
return null;
return (CanEnterCell(location)) ? "move" : "move-blocked";
}
public int2 TopLeft { get { return toCell; } }

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Traits
public readonly string[] Produces = { };
}
public class Production : IIssueOrder, IResolveOrder, ITags
public class Production : IIssueOrder, IResolveOrder, ITags, IProvideCursor
{
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
{
@@ -108,7 +108,12 @@ namespace OpenRA.Traits
return new Order("Deploy", self);
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Deploy") ? "deploy" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")

View File

@@ -46,6 +46,7 @@ namespace OpenRA.Traits
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface IProvideCursor { string CursorForOrderString(string s, Actor a, int2 location); }
public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Aftermath
public readonly int ChargeTime = 120; // Seconds
}
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IProvideCursor
{
// Recharge logic
[Sync]
@@ -78,6 +78,11 @@ namespace OpenRA.Mods.Aftermath
}
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Deploy") ? "deploy" : null;
}
// Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips(Actor self)
{

View File

@@ -19,8 +19,9 @@
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Traits.Activities
namespace OpenRA.Mods.RA.Activities
{
class TransformIntoActor : IActivity
{

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
public virtual object Create(ActorInitializer init) { return new AttackBase(init.self); }
}
public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier
public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IProvideCursor
{
[Sync] public Actor target;
@@ -253,6 +253,16 @@ namespace OpenRA.Mods.RA
target = null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
switch (s)
{
case "Attack": return "attack";
case "Heal": return "heal";
default: return null;
}
}
protected virtual void QueueAttack(Actor self, Order order)
{
/* todo: choose the appropriate weapon, when only one works against this target */

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public readonly float C4Delay = 0;
}
class C4Demolition : IIssueOrder, IResolveOrder
class C4Demolition : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -51,5 +51,10 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new Move(self.Location, 0));
}
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "C4") ? "c4" : null;
}
}
}

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
public readonly int UnloadFacing = 0;
}
public class Cargo : IPips, IIssueOrder, IResolveOrder
public class Cargo : IPips, IIssueOrder, IResolveOrder, IProvideCursor
{
List<Actor> cargo = new List<Actor>();
@@ -59,6 +59,11 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new UnloadCargo());
}
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Deploy") ? "deploy" : null;
}
public bool IsFull(Actor self)
{

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{
class ConstructionYardInfo : TraitInfo<ConstructionYard> { }
public class ConstructionYard : IIssueOrder, IResolveOrder
public class ConstructionYard : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -37,6 +37,11 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Deploy") ? "deploy" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public readonly int EngineerDamage = 300;
}
class EngineerCapture : IIssueOrder, IResolveOrder
class EngineerCapture : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
@@ -48,6 +48,12 @@ namespace OpenRA.Mods.RA
self, underCursor);
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Infiltrate") ? "enter" :
(s == "Capture") ? "capture" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
}
public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier, IExplodeModifier
public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier, IExplodeModifier, IProvideCursor
{
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
@@ -113,7 +113,13 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Deliver") ? "enter" :
(s == "Harvest") ? "attackmove" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Harvest")

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
public override object Create( ActorInitializer init ) { return new Helicopter( init ); }
}
class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder
class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IProvideCursor
{
public IDisposable reservation;
@@ -61,6 +61,11 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Enter") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
public readonly string[] RearmBuildings = { "fix" };
}
class Minelayer : IIssueOrder, IResolveOrder
class Minelayer : IIssueOrder, IResolveOrder, IProvideCursor
{
/* [Sync] when sync can cope with arrays! */ public int2[] minefield = null;
[Sync] int2 minefieldStart;
@@ -49,6 +49,11 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "BeginMinefield") ? "ability" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "BeginMinefield")

View File

@@ -202,6 +202,8 @@
<Compile Include="Activities\Drag.cs" />
<Compile Include="ProducesHelicopters.cs" />
<Compile Include="StoresOre.cs" />
<Compile Include="TransformsOnDeploy.cs" />
<Compile Include="Activities\TransformIntoActor.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
public readonly PipType ColorOfCargoPip = PipType.Green;
}
class Passenger : IIssueOrder, IResolveOrder
class Passenger : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -51,6 +51,11 @@ namespace OpenRA.Mods.RA
return new Order("EnterTransport", self, underCursor);
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "EnterTransport") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
public override object Create( ActorInitializer init ) { return new Plane( init ); }
}
public class Plane : Aircraft, IIssueOrder, IResolveOrder
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IProvideCursor
{
public IDisposable reservation;
@@ -50,7 +50,12 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Enter") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
{
class RepairableInfo : TraitInfo<Repairable> { public readonly string[] RepairBuildings = { "fix" }; }
class Repairable : IIssueOrder, IResolveOrder
class Repairable : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -41,9 +41,13 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Enter") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")
{
var rp = order.TargetActor.traits.GetOrDefault<RallyPoint>();

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
public readonly string[] Buildings = { "spen", "syrd" };
}
class RepairableNear : IIssueOrder, IResolveOrder
class RepairableNear : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -46,6 +46,11 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Enter") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class SpyInfo : TraitInfo<Spy> { }
class Spy : IIssueOrder, IResolveOrder
class Spy : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -38,6 +38,11 @@ namespace OpenRA.Mods.RA
return new Order("Infiltrate", self, underCursor);
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
return (s == "Infiltrate") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate")

View File

@@ -18,9 +18,11 @@
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
namespace OpenRA.Mods.RA
{
class TransformsOnDeployInfo : TraitInfo<TransformsOnDeploy>
{
@@ -33,7 +35,7 @@ namespace OpenRA.Traits
public readonly string[] NoTransformSounds = null;
}
class TransformsOnDeploy : IIssueOrder, IResolveOrder
class TransformsOnDeploy : IIssueOrder, IResolveOrder, IProvideCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -77,5 +79,21 @@ namespace OpenRA.Traits
self.QueueActivity(new TransformIntoActor(info.TransformsInto, new int2(info.Offset[0], info.Offset[1]), info.TransferHealthPercentage, info.TransformSounds));
}
}
public string CursorForOrderString(string s, Actor a, int2 location)
{
if (s != "DeployTransform")
return null;
var depInfo = a.Info.Traits.Get<TransformsOnDeployInfo>();
var transInfo = Rules.Info[depInfo.TransformsInto];
if (transInfo.Traits.Contains<BuildingInfo>())
{
var bi = transInfo.Traits.Get<BuildingInfo>();
if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a))
return "deploy-blocked";
}
return "deploy";
}
}
}