Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
This commit is contained in:
@@ -132,7 +132,6 @@
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<Compile Include="Traits\World\SpatialBins.cs" />
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Controller.cs" />
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<Compile Include="Cursor.cs" />
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@@ -182,7 +181,6 @@
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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@@ -264,5 +262,7 @@
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-->
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<ItemGroup>
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<Folder Include="Traits\" />
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<Folder Include="Traits\" />
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<Folder Include="Traits\Activities\" />
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</ItemGroup>
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</Project>
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@@ -74,7 +74,8 @@ namespace OpenRA.Orders
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{
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var p = Game.controller.MousePosition;
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var c = Order(world, p.ToInt2(), mi)
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.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
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.Select(o => o.Subject.traits.WithInterface<IProvideCursor>()
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.Select(pc => pc.CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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return c ??
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@@ -83,42 +84,5 @@ namespace OpenRA.Orders
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? "select" : "default");
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}
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}
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string CursorForOrderString(string s, Actor a, int2 location)
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{
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switch (s)
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{
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case "Attack": return "attack";
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case "Heal": return "heal";
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case "C4": return "c4";
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case "Move":
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if (a.traits.GetOrDefault<IMove>().CanEnterCell(location))
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return "move";
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else
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return "move-blocked";
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case "DeployTransform":
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var depInfo = a.Info.Traits.Get<TransformsOnDeployInfo>();
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var transInfo = Rules.Info[depInfo.TransformsInto];
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if (transInfo.Traits.Contains<BuildingInfo>())
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{
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var bi = transInfo.Traits.Get<BuildingInfo>();
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if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a))
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return "deploy-blocked";
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}
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return "deploy";
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case "Deploy": return "deploy";
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case "Enter": return "enter";
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case "EnterTransport": return "enter";
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case "Deliver": return "enter";
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case "Infiltrate": return "enter";
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case "Capture": return "capture";
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case "Harvest": return "attackmove";
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case "Steal" : return "enter";
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case "BeginMinefield": return "ability";
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default:
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return null;
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}
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}
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}
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove, IProvideCursor
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{
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public readonly Actor self;
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public readonly MobileInfo Info;
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@@ -121,6 +121,14 @@ namespace OpenRA.Traits
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}
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}
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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if (s != "Move")
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return null;
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return (CanEnterCell(location)) ? "move" : "move-blocked";
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}
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public int2 TopLeft { get { return toCell; } }
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@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public readonly string[] Produces = { };
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}
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public class Production : IIssueOrder, IResolveOrder, ITags
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public class Production : IIssueOrder, IResolveOrder, ITags, IProvideCursor
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{
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public virtual int2? CreationLocation( Actor self, ActorInfo producee )
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{
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@@ -108,7 +108,12 @@ namespace OpenRA.Traits
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return new Order("Deploy", self);
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Deploy") ? "deploy" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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@@ -46,6 +46,7 @@ namespace OpenRA.Traits
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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public interface IProvideCursor { string CursorForOrderString(string s, Actor a, int2 location); }
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public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Aftermath
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public readonly int ChargeTime = 120; // Seconds
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}
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IProvideCursor
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{
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// Recharge logic
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[Sync]
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@@ -78,6 +78,11 @@ namespace OpenRA.Mods.Aftermath
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}
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Deploy") ? "deploy" : null;
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}
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// Display 5 pips indicating the current charge status
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public IEnumerable<PipType> GetPips(Actor self)
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{
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@@ -19,8 +19,9 @@
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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class TransformIntoActor : IActivity
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{
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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public virtual object Create(ActorInitializer init) { return new AttackBase(init.self); }
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}
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public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier
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public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IProvideCursor
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{
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[Sync] public Actor target;
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@@ -253,6 +253,16 @@ namespace OpenRA.Mods.RA
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target = null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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switch (s)
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{
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case "Attack": return "attack";
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case "Heal": return "heal";
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default: return null;
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}
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}
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protected virtual void QueueAttack(Actor self, Order order)
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{
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/* todo: choose the appropriate weapon, when only one works against this target */
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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public readonly float C4Delay = 0;
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}
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class C4Demolition : IIssueOrder, IResolveOrder
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class C4Demolition : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -51,5 +51,10 @@ namespace OpenRA.Mods.RA
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self.QueueActivity(new Move(self.Location, 0));
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}
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "C4") ? "c4" : null;
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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public readonly int UnloadFacing = 0;
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}
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public class Cargo : IPips, IIssueOrder, IResolveOrder
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public class Cargo : IPips, IIssueOrder, IResolveOrder, IProvideCursor
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{
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List<Actor> cargo = new List<Actor>();
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@@ -59,6 +59,11 @@ namespace OpenRA.Mods.RA
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self.QueueActivity(new UnloadCargo());
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}
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Deploy") ? "deploy" : null;
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}
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public bool IsFull(Actor self)
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{
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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{
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class ConstructionYardInfo : TraitInfo<ConstructionYard> { }
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public class ConstructionYard : IIssueOrder, IResolveOrder
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public class ConstructionYard : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -37,6 +37,11 @@ namespace OpenRA.Mods.RA
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Deploy") ? "deploy" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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public readonly int EngineerDamage = 300;
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}
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class EngineerCapture : IIssueOrder, IResolveOrder
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class EngineerCapture : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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@@ -48,6 +48,12 @@ namespace OpenRA.Mods.RA
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self, underCursor);
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Infiltrate") ? "enter" :
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(s == "Capture") ? "capture" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
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}
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier, IExplodeModifier
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier, IExplodeModifier, IProvideCursor
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{
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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@@ -113,7 +113,13 @@ namespace OpenRA.Mods.RA
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Deliver") ? "enter" :
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(s == "Harvest") ? "attackmove" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Harvest")
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Helicopter( init ); }
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}
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IProvideCursor
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{
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public IDisposable reservation;
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@@ -61,6 +61,11 @@ namespace OpenRA.Mods.RA
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Enter") ? "enter" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
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public readonly string[] RearmBuildings = { "fix" };
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}
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class Minelayer : IIssueOrder, IResolveOrder
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class Minelayer : IIssueOrder, IResolveOrder, IProvideCursor
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{
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/* [Sync] when sync can cope with arrays! */ public int2[] minefield = null;
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[Sync] int2 minefieldStart;
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@@ -49,6 +49,11 @@ namespace OpenRA.Mods.RA
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "BeginMinefield") ? "ability" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "BeginMinefield")
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@@ -202,6 +202,8 @@
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<Compile Include="Activities\Drag.cs" />
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<Compile Include="ProducesHelicopters.cs" />
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<Compile Include="StoresOre.cs" />
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<Compile Include="TransformsOnDeploy.cs" />
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<Compile Include="Activities\TransformIntoActor.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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public readonly PipType ColorOfCargoPip = PipType.Green;
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}
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class Passenger : IIssueOrder, IResolveOrder
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class Passenger : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -51,6 +51,11 @@ namespace OpenRA.Mods.RA
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return new Order("EnterTransport", self, underCursor);
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "EnterTransport") ? "enter" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Plane( init ); }
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}
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public class Plane : Aircraft, IIssueOrder, IResolveOrder
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public class Plane : Aircraft, IIssueOrder, IResolveOrder, IProvideCursor
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{
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public IDisposable reservation;
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@@ -50,7 +50,12 @@ namespace OpenRA.Mods.RA
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return null;
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}
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|
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public string CursorForOrderString(string s, Actor a, int2 location)
|
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{
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return (s == "Enter") ? "enter" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (reservation != null)
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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{
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class RepairableInfo : TraitInfo<Repairable> { public readonly string[] RepairBuildings = { "fix" }; }
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class Repairable : IIssueOrder, IResolveOrder
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class Repairable : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -41,9 +41,13 @@ namespace OpenRA.Mods.RA
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return null;
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}
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|
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public string CursorForOrderString(string s, Actor a, int2 location)
|
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{
|
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return (s == "Enter") ? "enter" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Enter")
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{
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var rp = order.TargetActor.traits.GetOrDefault<RallyPoint>();
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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public readonly string[] Buildings = { "spen", "syrd" };
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}
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class RepairableNear : IIssueOrder, IResolveOrder
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class RepairableNear : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -46,6 +46,11 @@ namespace OpenRA.Mods.RA
|
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return null;
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}
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|
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
|
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return (s == "Enter") ? "enter" : null;
|
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Enter")
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
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{
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class SpyInfo : TraitInfo<Spy> { }
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class Spy : IIssueOrder, IResolveOrder
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class Spy : IIssueOrder, IResolveOrder, IProvideCursor
|
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -38,6 +38,11 @@ namespace OpenRA.Mods.RA
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return new Order("Infiltrate", self, underCursor);
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}
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|
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public string CursorForOrderString(string s, Actor a, int2 location)
|
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{
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return (s == "Infiltrate") ? "enter" : null;
|
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}
|
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|
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public void ResolveOrder(Actor self, Order order)
|
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{
|
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if (order.OrderString == "Infiltrate")
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@@ -18,9 +18,11 @@
|
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*/
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#endregion
|
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|
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using OpenRA.Mods.RA.Activities;
|
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using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class TransformsOnDeployInfo : TraitInfo<TransformsOnDeploy>
|
||||
{
|
||||
@@ -33,7 +35,7 @@ namespace OpenRA.Traits
|
||||
public readonly string[] NoTransformSounds = null;
|
||||
}
|
||||
|
||||
class TransformsOnDeploy : IIssueOrder, IResolveOrder
|
||||
class TransformsOnDeploy : IIssueOrder, IResolveOrder, IProvideCursor
|
||||
{
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
@@ -77,5 +79,21 @@ namespace OpenRA.Traits
|
||||
self.QueueActivity(new TransformIntoActor(info.TransformsInto, new int2(info.Offset[0], info.Offset[1]), info.TransferHealthPercentage, info.TransformSounds));
|
||||
}
|
||||
}
|
||||
|
||||
public string CursorForOrderString(string s, Actor a, int2 location)
|
||||
{
|
||||
if (s != "DeployTransform")
|
||||
return null;
|
||||
|
||||
var depInfo = a.Info.Traits.Get<TransformsOnDeployInfo>();
|
||||
var transInfo = Rules.Info[depInfo.TransformsInto];
|
||||
if (transInfo.Traits.Contains<BuildingInfo>())
|
||||
{
|
||||
var bi = transInfo.Traits.Get<BuildingInfo>();
|
||||
if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a))
|
||||
return "deploy-blocked";
|
||||
}
|
||||
return "deploy";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user