Commit Graph

21 Commits

Author SHA1 Message Date
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
67754e8693 Add alpha support to SpriteRenderer. 2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689 Remove palettes from base IRenderable. 2021-01-06 00:06:51 +01:00
teinarss
2c9a36b9a3 Update float3 to readonly and use in modifier for parameters. 2020-12-02 20:37:50 +01:00
Paul Chote
01e955ca37 Implement TS-style terrain lighting. 2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
e772adb0a9 Draw annotations using the UI renderers. 2019-10-20 23:46:33 +02:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
RoosterDragon
f2e270ce06 Return IRenderable[] rather than IEnumerable<IRenderable> for animations.
Since some callers now know they have an array, then can enumerate it more efficiently and without allocating an enumerator.
2018-03-17 17:51:16 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
c092c93401 Add depth buffer support to debug overlays. 2016-08-27 15:43:20 +01:00
Paul Chote
0371727596 Allow sequences to define depth offsets via sprites. 2016-07-13 22:22:13 +01:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
8719b4ed3c Use RgbaColorRenderer in SpriteRenderable / TextRenderable. 2015-12-19 12:28:10 +00:00
Paul Chote
1af61c92c5 Split SpriteRenderable into its own file. 2015-02-10 17:47:49 +00:00