Matthias Mailänder
6f6602dece
Merge pull request #8472 from penev92/bleed_dropDown
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Change DropDownButtonWidget separator to an image
2015-06-16 20:36:03 +02:00
Matthias Mailänder
96884210b3
Merge pull request #8119 from penev92/bleed_d2kVideos
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Rework mod content installation directories and add D2k videos
2015-06-16 18:37:50 +02:00
Pavel Penev
0868f2da47
Merge pull request #8474 from pchote/remove-shroud-tests
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Remove region assumptions from fast shroud tests
2015-06-16 12:08:08 +03:00
Paul Chote
c44afc0722
Remove viewport editor-mode assumptions.
2015-06-16 08:16:49 +01:00
Oliver Brakmann
78a1dadba0
Merge pull request #8470 from Mailaender/upgrade-nres
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Fixed NullReferenceExceptions in UpgradeActorRules
2015-06-15 22:07:00 +02:00
Paul Chote
2156a234db
Render shroud outside map bounds.
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Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f
Remove region assumptions from fast shroud tests.
2015-06-15 18:06:42 +01:00
penev92
c93c0488c3
Change DropDownButtonWidget separator to an image
2015-06-15 03:15:19 +03:00
penev92
6c75d1dde3
Fix video playback to work with D2k VQAs
2015-06-13 12:43:35 +03:00
penev92
c8ab1e8370
Add Dictionary support to InstallUtils and fix D2k locking asset files;
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Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
Matthias Mailänder
1bf2bfadb4
update the engine version as the merge was delayed
2015-06-13 10:54:03 +02:00
Matthias Mailänder
d7e63ec28a
fix a NullReferenceException
2015-06-13 10:53:48 +02:00
Matthias Mailänder
0816251bcd
fix a null reference exception in parentKey
2015-06-13 10:52:23 +02:00
Taryn Hill
8fd82f0998
Remove unused using directives from MapEditorLogic.
2015-06-12 23:00:57 -05:00
Taryn Hill
6c3e127469
Replace a problematic Get with GetOrNull in MapEditorLogic.
2015-06-12 23:00:43 -05:00
Matthias Mailänder
6c7d2095b9
Merge pull request #8464 from GraionDilach/customcameopal
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Closes #8434
2015-06-12 21:10:12 +02:00
Zimmermann Gyula
d5a5640f52
Adds an IconPalette property to Buildable and SupportPower traits.
2015-06-12 20:33:58 +02:00
Pavel Penev
649409e2ce
Merge pull request #8430 from pchote/editor-cordon
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Display and support editing the area outside the map bounds
2015-06-12 17:49:10 +03:00
Paul Chote
6e09c62fdd
Allow resource placement outside the map cordon.
2015-06-11 21:27:35 +01:00
Paul Chote
55cea73cf4
Allow actor placement outside the map cordon.
2015-06-11 21:27:34 +01:00
Paul Chote
f10d876429
Allow tile placement outside the map cordon.
2015-06-11 21:27:34 +01:00
Paul Chote
293c7fb840
Disable shroud in the map editor.
2015-06-11 21:27:33 +01:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Oliver Brakmann
d24d2909ce
Merge pull request #8282 from RoosterDragon/release-config
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Enable compiler optimizations
2015-06-10 23:14:38 +02:00
Oliver Brakmann
6e74bceaa9
Merge pull request #8425 from Mailaender/colormixer-badlock
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Fixed a bad choice of lock objects in ColorMixerWidget
2015-06-10 22:50:02 +02:00
Pavel Penev
5097137b95
Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
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Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
2015-06-10 14:55:22 +03:00
Matthias Mailänder
fb4b306553
avoid a bad choice of lock objects
2015-06-10 06:36:46 +02:00
Pavel Penev
f75da37ebf
Merge pull request #8401 from Mailaender/playercolor-dictionary-exploit
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Fixed an exploit where choosing another players color crashes the game
2015-06-10 01:56:23 +03:00
RoosterDragon
272a0d8691
Added a release config.
2015-06-09 18:06:31 +01:00
Oliver Brakmann
5f45de1fe1
Merge pull request #8380 from reaperrr/color-valid-tweak
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Less permissive color validator
2015-06-08 19:50:02 +02:00
Oliver Brakmann
d1ffb57e4e
Merge pull request #8433 from Mailaender/namespace-doc-toc
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Added the namespace headers to the trait documentation table of contents
2015-06-08 19:28:57 +02:00
Matthias Mailänder
854117d1d9
Merge pull request #8426 from obrakmann/ra-map-import-ships
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Fixed missing ships when importing legacy RA maps
2015-06-08 09:03:38 +02:00
reaperrr
621cdeb996
Make color validator less permissive and increase minimum color lumination.
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Closes #7902 .
2015-06-08 03:07:51 +02:00
Oliver Brakmann
ce1eed6bcc
Merge pull request #8432 from pchote/shroud-wpos
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Add WPos shroud visibility queries.
2015-06-07 21:57:39 +02:00
Oliver Brakmann
747d762681
Merge pull request #8370 from penev92/bleed_newsDownload
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Expand Battlefield News when a new news post has been downloaded
2015-06-07 21:23:37 +02:00
Matthias Mailänder
f084322162
also add namespaces to the toc
2015-06-07 21:07:37 +02:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Oliver Brakmann
588cb7a959
Merge pull request #8337 from pchote/shroud-vertexbuffer
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Simplify and improve shroud rendering performance.
2015-06-07 20:26:22 +02:00
Paul Chote
ec576558c0
Generate shroud cells outside the map.
2015-06-07 19:15:11 +01:00
Christopher Grant
e94435ceaf
Fixed turrets not firing at fast moving targets.
2015-06-07 12:54:56 -04:00
Paul Chote
cac7ec39f4
Rework shroud rendering using TerrainSpriteLayer.
2015-06-07 17:02:56 +01:00
Matthias Mailänder
9882a6e34d
Merge pull request #8171 from reaperrr/withunitbody1
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Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Oliver Brakmann
8442dc4bf0
Fixed missing ships when importing legacy RA maps
2015-06-07 15:45:16 +02:00
Matthias Mailänder
99c9841274
don't log to which player the duplicate color belonged
2015-06-06 16:50:44 +02:00
Oliver Brakmann
a9339d91ea
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.
The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.
`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.
The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
bean601
730cec3974
Expand Battlefield News when a new news post has been downloaded
2015-06-06 10:41:31 +03:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
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Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00