Commit Graph

6 Commits

Author SHA1 Message Date
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
geckosoft
d2a0647085 Added: OnOrder & OnTick event at UnitStance 2010-11-13 17:43:55 +13:00
geckosoft
b3ddf1ae86 Changed: Rendering of the colored shape (adds a shadow + resizes the shape on larger actors) 2010-11-13 17:39:34 +13:00
geckosoft
17770631a2 Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes) 2010-11-13 17:38:47 +13:00
geckosoft
05f6958286 Changed: From running on the local player, to running on all players 2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00