Paul Chote
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f92ce8bf51
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Define a consistent interface for sprite loading. Fixes #4176.
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2013-12-01 09:47:49 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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e7aa6ce998
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Change traits to use RenderSprites directly.
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2013-05-28 22:34:58 +12:00 |
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Chris Forbes
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d57dfd1997
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tidy
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2011-12-27 21:23:25 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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1f1c2b25b0
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move RenderTemplate onto TileSet
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2011-10-11 08:06:23 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Chris Forbes
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a0e015746f
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move MakeSystemPalette out of editor.RenderUtils; rename to Palette.AsSystemPalette()
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2011-05-22 20:41:34 +12:00 |
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Paul Chote
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aba14eec23
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Squash compiler warnings
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2011-04-07 21:26:57 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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e6c6e8aa96
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remove a bit of dumb duplication
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2011-01-26 21:06:05 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Chris Forbes
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40126c52e8
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render actors using correct palettes in editor
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2010-11-02 10:30:22 +13:00 |
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Chris Forbes
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532f420338
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build 8bpp bitmaps in OpenRA.Editor
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2010-11-02 09:39:35 +13:00 |
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Chris Forbes
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0330ef2b9e
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blah
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2010-09-18 19:57:45 +12:00 |
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Chris Forbes
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ce78944a9e
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more editor hax
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2010-09-18 13:30:12 +12:00 |
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