Paul Chote
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27f04c1b78
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Rename FindUnits -> FindActorsInBox.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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6201d7bfe2
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Convert mission scripts to world coords.
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2013-07-20 15:34:26 +12:00 |
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Paul Chote
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d0bed06765
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Use WVec overload of Util.GetFacing where possible.
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2013-07-08 21:52:27 +12:00 |
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ScottNZ
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0acfb77be9
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Refactor Monster Tank Madness objectives code
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2013-06-06 01:59:32 +12:00 |
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Scott_NZ
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6da0db0035
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Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
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2013-04-28 04:10:35 +12:00 |
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Scott_NZ
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f16edfcf98
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Fix shroud bug in Monster Tank Madness
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2013-04-09 00:18:21 +12:00 |
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Matthias Mailänder
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49cfa21ddb
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separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
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2013-03-09 13:48:31 +01:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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128e2c9e1f
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Add objectives to MonsterTankMadness
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2013-02-11 00:54:53 +13:00 |
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Scott_NZ
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2c5eeb551e
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Adjust MonsterTankMadnessScript super tank movement times
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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54906702bd
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Fix alliedBaseProc unused variable warning
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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ec56311a3d
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Fix victory on start of MMM
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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cdd09ea24f
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Finish early version of Monster Tank Madness
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b1a5195c51
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Let's not fail right at the beginning, count units too ;)
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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03f03ff501
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More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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9013e8376c
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Start work on Monster Tank Madness mission
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2013-02-09 12:19:40 +13:00 |
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