Let's not fail right at the beginning, count units too ;)

This commit is contained in:
Scott_NZ
2013-02-04 22:40:07 +13:00
parent 03f03ff501
commit b1a5195c51

View File

@@ -195,7 +195,7 @@ namespace OpenRA.Mods.RA.Missions
}
}
if (!world.Actors.Any(a => a.Owner == greece && a.IsInWorld && !a.IsDead()
&& ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
&& ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>() || a.HasTrait<Mobile>())))
{
objectives[BriefingID].Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);