Curtis Shmyr
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fdef80c53a
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Modify Cargo trait to support initial passengers
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2012-03-23 15:16:48 +13:00 |
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Chris Forbes
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23ea8493ba
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fix crash in cnc replay viewing with radar
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2012-03-16 18:43:40 +13:00 |
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Chris Forbes
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11f322a758
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Fix smoke being triggered by healing as well as damage
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2012-03-04 12:54:35 +13:00 |
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Chris Forbes
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f4b302e01a
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add support for damage cooldown on SelfHealing
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2012-03-04 12:39:46 +13:00 |
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Chris Forbes
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47194fab71
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Add defend stance support for turreted units
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2012-03-04 11:42:21 +13:00 |
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Chris Forbes
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75e32c0573
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don't fetch IFacing unless we actually need it, in Attack
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2012-03-04 11:17:46 +13:00 |
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Chris Forbes
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38b5a8d4f8
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Fix #1327 - div/0 in Drag with extreme movement speeds
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2012-03-03 18:17:21 +13:00 |
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Chris Forbes
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68933880b9
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Fix #1349 - Add configurable threshold for RepairableNear, default is 4 cells.
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2012-03-03 18:05:31 +13:00 |
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Chris Forbes
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469a393585
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give RepairableNear access to its info
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2012-03-03 18:01:50 +13:00 |
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Chris Forbes
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be1fdbdd56
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Fix #1348 -- Tesla Coils now support Stop (S) order
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2012-03-03 17:44:41 +13:00 |
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Curtis Shmyr
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b8b9d34404
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Aircraft can use friendly service depots/airfields/helipads
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2012-02-13 09:11:32 +13:00 |
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Chris Forbes
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3cf09e656f
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Add support for negative prerequisites (#1323)
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2012-02-13 09:10:01 +13:00 |
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Chris Forbes
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1f8859f26b
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remove useless TUtil type alias from IronCurtainPower
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2012-02-13 09:10:01 +13:00 |
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Nikita Tsukanov
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ad29926391
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Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
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2012-01-09 15:37:55 +04:00 |
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Chris Forbes
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85293a482e
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remove spurious allowMovement parameter from ScanAndAttack
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2012-01-07 20:33:56 +13:00 |
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Chris Forbes
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6315864f84
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add Defend unit stance
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2012-01-07 20:33:56 +13:00 |
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Chris Forbes
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c169bc3c51
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fix #1320 bogus use of Game.CosmeticRandom from server thread
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2012-01-07 20:33:56 +13:00 |
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Chris Forbes
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1de3db0903
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Don't take a NRE in GiveUnitCrateAction.GetSuitableCells if not Mobile
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2012-01-07 20:33:56 +13:00 |
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Chris Forbes
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809b716d0d
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tidy silly Enum.GetValues type nonsense
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2011-12-31 11:02:38 +13:00 |
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Chris Forbes
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004c59d273
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sort the serverlist by whether we can join the game
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2011-12-31 10:58:31 +13:00 |
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Chris Forbes
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c34b254fd8
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stop repairing a building if we don't like its owner (fixes interaction with capture)
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2011-12-31 10:50:18 +13:00 |
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Chris Forbes
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0d25b6b5c9
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use spacebar to go to last attack event
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2011-12-31 10:48:30 +13:00 |
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Chris Forbes
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2793d1076a
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clean up inconsistency in InvisibleToEnemy
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2011-12-27 21:23:25 +13:00 |
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Chris Forbes
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dd88a1269a
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move MakeArray to FileFormats.Exts
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2011-12-27 14:52:11 +13:00 |
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Chris Forbes
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523183431b
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remove some duplication and dead code
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2011-12-27 14:48:10 +13:00 |
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Chris Forbes
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4bcd19f57c
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remove bogus SurrenderOnDisconnect feature
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2011-12-23 16:46:40 +13:00 |
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Chris Forbes
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c1e6e3f9b9
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don't announce self-damage
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2011-12-23 16:41:29 +13:00 |
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Chris Forbes
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480c35ab58
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add base attack notification
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2011-12-23 16:31:29 +13:00 |
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alzeih
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aa9dd73fe5
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Fix #1236 - Aircraft with full health landing on FIX costs the player money
Note: still allows a plane on full health to land on FIX.
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2011-12-14 00:01:58 +13:00 |
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alzeih
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1b0724719d
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Make LineRenderer understand Zoom internally
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2011-12-13 23:58:39 +13:00 |
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alzeih
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c8ae6127f3
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Fix #1128 - Use Line Width support in LaserZap
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2011-12-13 23:58:34 +13:00 |
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Chris Forbes
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bf5be88c75
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rename Ui.RootWidget to just Ui.Root
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2011-12-13 23:46:58 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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alzeih
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b508f7c300
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Fix #1269 - Transport Helicopter Loading while in the Air
Note that weight is now checked for cargo (this might break things)
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2011-12-13 12:38:39 +13:00 |
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Chris Forbes
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66c59add94
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write RadarWidget transforms sanely
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2011-12-03 11:38:09 +13:00 |
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Chris Forbes
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4610461a81
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fix naming convention in RadarWidget
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2011-12-03 11:29:27 +13:00 |
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Chris Forbes
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c1cbe0f0f5
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Simplify some of the mess in RadarBinWidget
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2011-12-03 11:28:42 +13:00 |
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Chris Forbes
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a566a372f5
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(2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft
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2011-12-03 10:16:10 +13:00 |
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Chris Forbes
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7b06e39390
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(1/2) #1210 Untangling QueueResupplyActivities
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2011-12-03 10:16:10 +13:00 |
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Chris Forbes
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1df572e6ee
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tidy in MasterServerPinger
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2011-11-29 10:01:55 +13:00 |
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Kenny Hoxworth
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98d4af18a4
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Don't cancel the FlyAttack activity if the activity has already been canceled. The Tick routine calls Cancel() on FlyAttack, which removes any NextActivity that may have been set by an outside listener. This is the case with a rare bug causing planes to be killed, removed from the playable game, but still existing in the game world.
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2011-11-29 08:57:04 +13:00 |
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Mark Olson
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f043aa6366
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DISCONNECT should use a LeaveGame'ish method.
It should be moved out of IngameChromeLogic, but I don't know where to..
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2011-11-25 18:03:12 +13:00 |
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Mark Olson
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8933b201f1
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Add buttons to Observe or Leave after a user's game ends.
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2011-11-25 18:03:04 +13:00 |
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Mark Olson
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2bb968d0d3
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Hide Chrome once we have Won or Lost
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2011-11-25 18:01:34 +13:00 |
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Raymond Martineau
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bf222425fc
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Fix bug #1271
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2011-11-25 17:49:05 +13:00 |
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Chris Forbes
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0ea9e06c22
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remove spurious parameter from ScanAndAttack
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2011-11-25 17:41:19 +13:00 |
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Chris Forbes
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54e8266e37
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tidy AttackOrderTargeter
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2011-11-25 17:38:58 +13:00 |
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Chris Forbes
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2462902d8b
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remove some duplication in binding order buttons
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2011-11-25 15:12:04 +13:00 |
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Chris Forbes
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55f811faf5
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remove some duplication in global order OGs
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2011-11-25 15:11:49 +13:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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