Commit Graph

10 Commits

Author SHA1 Message Date
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
9cbf372698 Use new reveal-map and heal crate effects. Fixes #977. 2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108 Use new cloak crate effect 2011-07-01 00:08:43 +12:00
Paul Chote
e2bd20f888 Reorder sequence loading to save batches 2011-05-21 17:26:18 +12:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Paul Chote
d559b5cdb7 Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor. 2010-11-27 14:54:29 +13:00
Paul Chote
5a3ccdf0c5 fix ssm launcher rockets 2010-10-13 19:57:52 +13:00
Paul Chote
a594e9f830 Move the sequences files into their own dir. 2010-09-09 20:31:53 +12:00