Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
fe60f5a77f Introduce Turreted.WorldOrientation. 2016-01-27 21:32:21 +00:00
Paul Chote
e46fc644c1 Remove Util.QuantizeFacing from trait code. 2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d Remove Util.GetFacing. 2016-01-16 22:38:17 +00:00
Paul Chote
1667dd812e Fix a NRE when destroying SAM Sites in GDI06. 2015-11-21 21:29:31 +00:00
atlimit8
7352290c94 Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation 2015-11-05 00:55:29 -06:00
atlimit8
54b03c92d8 Support loading multiple turret facings 2015-10-02 21:58:02 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
Christopher Grant
e94435ceaf Fixed turrets not firing at fast moving targets. 2015-06-07 12:54:56 -04:00
RoosterDragon
500a33b590 Cache some trait lookups that occur frequently. 2015-04-25 20:41:49 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00