Paul Chote
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fe60f5a77f
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Introduce Turreted.WorldOrientation.
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2016-01-27 21:32:21 +00:00 |
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Paul Chote
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e46fc644c1
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Remove Util.QuantizeFacing from trait code.
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2016-01-19 23:34:13 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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3b18c7815d
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Remove Util.GetFacing.
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2016-01-16 22:38:17 +00:00 |
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Paul Chote
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1667dd812e
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Fix a NRE when destroying SAM Sites in GDI06.
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2015-11-21 21:29:31 +00:00 |
|
atlimit8
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7352290c94
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Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
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2015-11-05 00:55:29 -06:00 |
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atlimit8
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54b03c92d8
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Support loading multiple turret facings
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2015-10-02 21:58:02 -05:00 |
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atlimit8
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45112cfa76
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Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
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2015-09-15 22:57:08 -05:00 |
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Christopher Grant
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e94435ceaf
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Fixed turrets not firing at fast moving targets.
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2015-06-07 12:54:56 -04:00 |
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RoosterDragon
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500a33b590
|
Cache some trait lookups that occur frequently.
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2015-04-25 20:41:49 +01:00 |
|
abcdefg30
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8ca61aa917
|
Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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reaperrr
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654f56c5d5
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Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
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2015-01-04 05:24:28 +01:00 |
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