Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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d34d4d3e66
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removing more dumb stuff
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2009-12-05 12:39:58 +13:00 |
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Chris Forbes
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c630e6a0a7
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#76 smudge
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2009-12-05 12:30:46 +13:00 |
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Chris Forbes
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6b12937793
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oops; git add . kinda sucks
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2009-12-03 19:24:55 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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bd5faef639
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start pos
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2009-12-02 20:49:59 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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cc2ef432b4
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dead things in Sheet
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2009-11-29 13:55:53 +13:00 |
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Chris Forbes
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92ea168926
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dont write out PNGs
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2009-11-29 12:09:39 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Chris Forbes
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1d60fa3343
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batch count vis
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2009-11-19 18:22:42 +13:00 |
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Chris Forbes
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db965cd22d
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removing some random dead crap
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2009-11-19 18:11:41 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
|
[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
|
Bob
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a17296ff8a
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[Fixing indentation]
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2009-11-19 15:02:04 +13:00 |
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Chris Forbes
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7711a0bf01
|
Region is dead. long live IHandleInput. also tab-switching in chrome
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2009-11-17 19:59:54 +13:00 |
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Chris Forbes
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34f56e1fb8
|
more chrome
|
2009-11-17 19:41:34 +13:00 |
|
Chris Forbes
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fb210fec32
|
merged
|
2009-11-15 20:34:04 +13:00 |
|
Chris Forbes
|
35f00cbc54
|
new chrome stuff
|
2009-11-15 20:28:49 +13:00 |
|
Bob
|
5e3f2aa861
|
IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
|
2009-11-14 03:09:27 +13:00 |
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Chris Forbes
|
fe9f11b3f7
|
Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-11-12 00:26:00 +13:00 |
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Chris Forbes
|
08e192ce5f
|
fixes #94
|
2009-11-12 00:25:48 +13:00 |
|
Chris Forbes
|
c447e6b53f
|
perf stuff is a bit nicer; render time shown
|
2009-11-10 21:32:22 +13:00 |
|
Chris Forbes
|
c00bce8bf8
|
lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
|
2009-11-10 21:12:31 +13:00 |
|
Chris Forbes
|
14910762c8
|
adds custom-palette/shadow support for rendering everything
|
2009-11-10 21:03:47 +13:00 |
|
Chris Forbes
|
9693593998
|
fixed #26 etc
|
2009-11-10 20:43:55 +13:00 |
|
Matthew Bowra-Dean
|
abac3bd59d
|
Seperated power into 'power provided' and 'power consumed'
|
2009-11-10 19:01:40 +13:00 |
|
Matthew Bowra-Dean
|
a96a7523c8
|
Beginnings of building power tracking
|
2009-11-09 21:57:42 +13:00 |
|
Chris Forbes
|
6e4a53d49a
|
#85 fixed
|
2009-11-09 21:32:28 +13:00 |
|
Chris Forbes
|
d954b22f65
|
fixed #60
|
2009-11-08 13:53:43 +13:00 |
|
Chris Forbes
|
701adda6f3
|
less perf fail in jams
|
2009-11-06 23:12:24 +13:00 |
|
Chris Forbes
|
105792612c
|
perf graph
|
2009-11-06 19:01:46 +13:00 |
|
Chris Forbes
|
64a6b34d93
|
more perf diagnostics
|
2009-11-05 23:01:03 +13:00 |
|
Chris Forbes
|
841292fdf0
|
money works
|
2009-11-05 21:32:34 +13:00 |
|
Chris Forbes
|
d385a89283
|
wow, i suck.
|
2009-11-05 21:15:17 +13:00 |
|
Chris Forbes
|
7e0b0541e2
|
fixed ore spreading; units no longer block
|
2009-11-04 22:59:51 +13:00 |
|
Chris Forbes
|
66fd532db8
|
ore is now in openra.game
|
2009-11-04 22:51:17 +13:00 |
|
Chris Forbes
|
0d2b7eb855
|
ore timing too
|
2009-11-04 20:44:05 +13:00 |
|
Chris Forbes
|
db89136adf
|
timing
|
2009-11-04 20:40:48 +13:00 |
|
Chris Forbes
|
e8bbf051f9
|
split tick/render frame counters
|
2009-11-04 20:20:54 +13:00 |
|
Chris Forbes
|
cda22ba7be
|
added Name to Sequence
|
2009-11-03 19:03:42 +13:00 |
|
Chris Forbes
|
c615920209
|
added ore density calculation; added ore growth logic
|
2009-11-02 23:04:36 +13:00 |
|
Chris Forbes
|
4dd54eb1e3
|
fixed water animation direction
|
2009-11-01 15:09:24 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
|
db810105da
|
slightly nicer infantry behavior
|
2009-11-01 14:18:58 +13:00 |
|
Bob
|
0af1e86e65
|
Fixed bugfix :)
|
2009-10-30 04:07:27 +13:00 |
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