Chris Forbes
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c30d46c014
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#2051 fixed -- Widget.Get() throws by default
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2012-04-27 19:39:07 +12:00 |
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Chris Forbes
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dadc496c19
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beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame
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2012-04-25 21:43:00 +12:00 |
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Chris Forbes
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cebf908bb2
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Fixed #2041 -- Force attack always targeted ground
Revert "Force attacks always go through, regardless of what is beneath them."
This reverts commit b2c72d6990.
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2012-04-25 00:22:07 +12:00 |
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Chris Forbes
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6e3aa46008
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#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
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2012-04-24 20:23:41 +12:00 |
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Chris Forbes
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3e0f52db1a
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fix cnc chrome yaml issues
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2012-04-09 13:10:40 +12:00 |
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Chris Forbes
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b9eb3a0ad0
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Patch widget loader to convert @key into Id member of widgets
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2012-04-09 13:10:40 +12:00 |
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Chris Forbes
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a4e1915aff
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warn the lobby when a client joins with DEV_VERSION
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2012-04-09 09:40:22 +12:00 |
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Chris Forbes
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9d2833fc2b
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fix spelling error in comment
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2012-04-09 09:39:57 +12:00 |
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Chris Forbes
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ab4c21f80c
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fix crash in server in StartGame if there are unvalidated connections
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2012-04-09 09:18:54 +12:00 |
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Chris Forbes
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10c1b996ed
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tidy up disabled handling
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2012-04-06 19:34:43 +12:00 |
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Chris Forbes
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eab0e7ddf9
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add range circle for gap generator
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2012-04-06 18:35:04 +12:00 |
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Curtis Shmyr
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891cba456b
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give Gap Generator to allies
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2012-04-06 18:23:30 +12:00 |
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Kenny Hoxworth
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22d3709967
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Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
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2012-03-23 10:07:11 +13:00 |
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Kenny Hoxworth
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b2c72d6990
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Force attacks always go through, regardless of what is beneath them.
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2012-03-23 10:06:59 +13:00 |
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Chris Forbes
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5b8334b26d
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drop ILogicWithInit, no longer used
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2012-03-16 18:43:41 +13:00 |
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Curtis Shmyr
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2972728b5e
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Ctrl-Shift-numkey performs unit grouping into existing groups
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2012-02-19 08:47:43 +13:00 |
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Curtis Shmyr
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95b908b234
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Fixed bug where bots weren't given proper client index
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2012-02-13 09:11:54 +13:00 |
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Nikita Tsukanov
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ad29926391
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Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
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2012-01-09 15:37:55 +04:00 |
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Chris Forbes
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c169bc3c51
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fix #1320 bogus use of Game.CosmeticRandom from server thread
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2012-01-07 20:33:56 +13:00 |
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Chris Forbes
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965fe88755
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#1284 fixed; don't show spawnpoints on serverbrowser thumbnails
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2011-12-31 11:32:59 +13:00 |
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Chris Forbes
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85eeb8b819
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tidy
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2011-12-28 08:16:51 +13:00 |
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Chris Forbes
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e84d90fc3a
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more general tidying
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2011-12-28 08:13:36 +13:00 |
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Chris Forbes
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418b8d40f9
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improve TraitDictionary error messages
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2011-12-28 08:02:09 +13:00 |
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Chris Forbes
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9581595a3d
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remove spurious null checks in Shroud -- all actors have an owner, always.
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2011-12-27 21:53:31 +13:00 |
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Chris Forbes
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d57dfd1997
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tidy
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2011-12-27 21:23:25 +13:00 |
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Chris Forbes
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f8122047b6
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ShpLoader is no longer IEnumerable
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2011-12-27 18:10:52 +13:00 |
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Chris Forbes
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f63cdf37d7
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tidy usings in Graphics.Util
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2011-12-27 14:53:18 +13:00 |
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Chris Forbes
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dd88a1269a
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move MakeArray to FileFormats.Exts
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2011-12-27 14:52:11 +13:00 |
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Chris Forbes
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523183431b
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remove some duplication and dead code
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2011-12-27 14:48:10 +13:00 |
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Chris Forbes
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f8127ab9df
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don't start writing replays until gamestart
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2011-12-24 21:07:53 +13:00 |
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Chris Forbes
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d61055af8f
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work toward deferrable start of replay saving
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2011-12-24 20:39:33 +13:00 |
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Chris Forbes
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f2dd5eb0a3
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simplify UOG
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2011-12-24 12:19:59 +13:00 |
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Chris Forbes
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f7e35899cf
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tidy ReplayConnection
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2011-12-24 10:11:31 +13:00 |
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Chris Forbes
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727b897994
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split ReplayRecorderConnection out into its own file
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2011-12-24 10:05:14 +13:00 |
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Chris Forbes
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bd4345c2d0
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tidy in UnitOrders
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2011-12-23 16:57:24 +13:00 |
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Chris Forbes
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fdafb9d411
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fix broken capitalization of variantExt
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2011-12-19 14:40:05 +13:00 |
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Chris Forbes
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23a9e0503d
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don't crash on missing voice phrases
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2011-12-19 14:39:00 +13:00 |
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alzeih
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1b0724719d
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Make LineRenderer understand Zoom internally
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2011-12-13 23:58:39 +13:00 |
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Chris Forbes
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40029c6688
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use string.F() extension method everywhere possible; fix various small issues in error messages
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2011-12-13 23:57:23 +13:00 |
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Chris Forbes
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bf5be88c75
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rename Ui.RootWidget to just Ui.Root
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2011-12-13 23:46:58 +13:00 |
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Chris Forbes
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58f6816d84
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convert silly DoXXX names to just XXX
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2011-12-13 23:44:40 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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Chris Forbes
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83055f0a17
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convert RootWidget prop back to field, now that it has trivial get/set
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2011-12-13 22:30:51 +13:00 |
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Chris Forbes
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dd55c0ad93
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remove spurious parens on return
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2011-12-13 22:27:10 +13:00 |
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Chris Forbes
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5ea756506b
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update comment in map save
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2011-12-09 22:03:53 +13:00 |
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Chris Forbes
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fb1b7ac706
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remove useless comments around actor loading
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2011-12-09 22:02:07 +13:00 |
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Chris Forbes
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3003e49277
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remove spurious extra FieldLoader.Load() call in Map.cs
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2011-12-09 21:58:57 +13:00 |
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Chris Forbes
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a7c3052243
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remove some silly duplication in Map.cs
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2011-12-09 21:54:04 +13:00 |
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Chris Forbes
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2747fadd96
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#657 give a useful error message when a sequence references frames outside the range that actually exist
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2011-12-03 19:23:14 +13:00 |
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Chris Forbes
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b8c4ff8668
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tidy GetTargetQueue
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2011-11-29 11:46:57 +13:00 |
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