Commit Graph

2266 Commits

Author SHA1 Message Date
Chris Forbes
c30d46c014 #2051 fixed -- Widget.Get() throws by default 2012-04-27 19:39:07 +12:00
Chris Forbes
dadc496c19 beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame 2012-04-25 21:43:00 +12:00
Chris Forbes
cebf908bb2 Fixed #2041 -- Force attack always targeted ground
Revert "Force attacks always go through, regardless of what is beneath them."

This reverts commit b2c72d6990.
2012-04-25 00:22:07 +12:00
Chris Forbes
6e3aa46008 #2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound 2012-04-24 20:23:41 +12:00
Chris Forbes
3e0f52db1a fix cnc chrome yaml issues 2012-04-09 13:10:40 +12:00
Chris Forbes
b9eb3a0ad0 Patch widget loader to convert @key into Id member of widgets 2012-04-09 13:10:40 +12:00
Chris Forbes
a4e1915aff warn the lobby when a client joins with DEV_VERSION 2012-04-09 09:40:22 +12:00
Chris Forbes
9d2833fc2b fix spelling error in comment 2012-04-09 09:39:57 +12:00
Chris Forbes
ab4c21f80c fix crash in server in StartGame if there are unvalidated connections 2012-04-09 09:18:54 +12:00
Chris Forbes
10c1b996ed tidy up disabled handling 2012-04-06 19:34:43 +12:00
Chris Forbes
eab0e7ddf9 add range circle for gap generator 2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b give Gap Generator to allies 2012-04-06 18:23:30 +12:00
Kenny Hoxworth
22d3709967 Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles. 2012-03-23 10:07:11 +13:00
Kenny Hoxworth
b2c72d6990 Force attacks always go through, regardless of what is beneath them. 2012-03-23 10:06:59 +13:00
Chris Forbes
5b8334b26d drop ILogicWithInit, no longer used 2012-03-16 18:43:41 +13:00
Curtis Shmyr
2972728b5e Ctrl-Shift-numkey performs unit grouping into existing groups 2012-02-19 08:47:43 +13:00
Curtis Shmyr
95b908b234 Fixed bug where bots weren't given proper client index 2012-02-13 09:11:54 +13:00
Nikita Tsukanov
ad29926391 Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin 2012-01-09 15:37:55 +04:00
Chris Forbes
c169bc3c51 fix #1320 bogus use of Game.CosmeticRandom from server thread 2012-01-07 20:33:56 +13:00
Chris Forbes
965fe88755 #1284 fixed; don't show spawnpoints on serverbrowser thumbnails 2011-12-31 11:32:59 +13:00
Chris Forbes
85eeb8b819 tidy 2011-12-28 08:16:51 +13:00
Chris Forbes
e84d90fc3a more general tidying 2011-12-28 08:13:36 +13:00
Chris Forbes
418b8d40f9 improve TraitDictionary error messages 2011-12-28 08:02:09 +13:00
Chris Forbes
9581595a3d remove spurious null checks in Shroud -- all actors have an owner, always. 2011-12-27 21:53:31 +13:00
Chris Forbes
d57dfd1997 tidy 2011-12-27 21:23:25 +13:00
Chris Forbes
f8122047b6 ShpLoader is no longer IEnumerable 2011-12-27 18:10:52 +13:00
Chris Forbes
f63cdf37d7 tidy usings in Graphics.Util 2011-12-27 14:53:18 +13:00
Chris Forbes
dd88a1269a move MakeArray to FileFormats.Exts 2011-12-27 14:52:11 +13:00
Chris Forbes
523183431b remove some duplication and dead code 2011-12-27 14:48:10 +13:00
Chris Forbes
f8127ab9df don't start writing replays until gamestart 2011-12-24 21:07:53 +13:00
Chris Forbes
d61055af8f work toward deferrable start of replay saving 2011-12-24 20:39:33 +13:00
Chris Forbes
f2dd5eb0a3 simplify UOG 2011-12-24 12:19:59 +13:00
Chris Forbes
f7e35899cf tidy ReplayConnection 2011-12-24 10:11:31 +13:00
Chris Forbes
727b897994 split ReplayRecorderConnection out into its own file 2011-12-24 10:05:14 +13:00
Chris Forbes
bd4345c2d0 tidy in UnitOrders 2011-12-23 16:57:24 +13:00
Chris Forbes
fdafb9d411 fix broken capitalization of variantExt 2011-12-19 14:40:05 +13:00
Chris Forbes
23a9e0503d don't crash on missing voice phrases 2011-12-19 14:39:00 +13:00
alzeih
1b0724719d Make LineRenderer understand Zoom internally 2011-12-13 23:58:39 +13:00
Chris Forbes
40029c6688 use string.F() extension method everywhere possible; fix various small issues in error messages 2011-12-13 23:57:23 +13:00
Chris Forbes
bf5be88c75 rename Ui.RootWidget to just Ui.Root 2011-12-13 23:46:58 +13:00
Chris Forbes
58f6816d84 convert silly DoXXX names to just XXX 2011-12-13 23:44:40 +13:00
Chris Forbes
ed429a3b30 split Widget static bits into Ui static class 2011-12-13 23:38:59 +13:00
Chris Forbes
83055f0a17 convert RootWidget prop back to field, now that it has trivial get/set 2011-12-13 22:30:51 +13:00
Chris Forbes
dd55c0ad93 remove spurious parens on return 2011-12-13 22:27:10 +13:00
Chris Forbes
5ea756506b update comment in map save 2011-12-09 22:03:53 +13:00
Chris Forbes
fb1b7ac706 remove useless comments around actor loading 2011-12-09 22:02:07 +13:00
Chris Forbes
3003e49277 remove spurious extra FieldLoader.Load() call in Map.cs 2011-12-09 21:58:57 +13:00
Chris Forbes
a7c3052243 remove some silly duplication in Map.cs 2011-12-09 21:54:04 +13:00
Chris Forbes
2747fadd96 #657 give a useful error message when a sequence references frames outside the range that actually exist 2011-12-03 19:23:14 +13:00
Chris Forbes
b8c4ff8668 tidy GetTargetQueue 2011-11-29 11:46:57 +13:00