Commit Graph

  • a363bf841c remove some dead code Chris Forbes 2010-11-23 15:25:10 +13:00
  • da5830845b remove another ctor Chris Forbes 2010-11-23 15:24:45 +13:00
  • 23e6eada26 another ctor removed Chris Forbes 2010-11-23 15:20:11 +13:00
  • 490b0801a0 start removing weird ctors on Order Chris Forbes 2010-11-23 15:14:48 +13:00
  • 49ab704a84 add ctor & readonlys for required args Chris Forbes 2010-11-23 14:04:39 +13:00
  • 4a12b78f14 experiment -- _Order is a mutable builder-object for Order, implicitly convertible Chris Forbes 2010-11-23 13:59:43 +13:00
  • 656dbdcd28 add Order.ExtraLocation as a second int2 parameter Chris Forbes 2010-11-23 13:56:04 +13:00
  • 88398afba6 symmetry between reading and writing int2 Chris Forbes 2010-11-23 13:06:37 +13:00
  • 2f74207bf6 tighten order encoding Chris Forbes 2010-11-23 12:58:59 +13:00
  • f4f9abe4d4 import 'A Path Beyond' from original RA Chris Forbes 2010-11-22 08:19:03 +13:00
  • e50b8ec7dc Added Gecko to AUTHORS Matthew Bowra-Dean 2010-11-21 23:11:22 +13:00
  • 70f92494b2 fixed player setup for koth-crossroads Chris Forbes 2010-11-21 22:10:43 +13:00
  • c07fee3b3b More fixes for upload scripts. Matthew Bowra-Dean 2010-11-21 20:25:50 +13:00
  • 07b635672e Fix upload-all.sh subscript calling. Matthew Bowra-Dean 2010-11-21 20:07:48 +13:00
  • edc4c7ab2b +x on upload-all.sh Matthew Bowra-Dean 2010-11-21 19:59:57 +13:00
  • 6edcc36f17 Fixed upload scripts. Matthew Bowra-Dean 2010-11-21 19:51:50 +13:00
  • 3a2a6c231e checkout-and-build script updated. Matthew Bowra-Dean 2010-11-21 17:33:15 +13:00
  • cf26e4aa8a improve appearance of smoketrails Chris Forbes 2010-11-21 13:57:22 +13:00
  • 8ca1da8828 Remove Cg dep from linux packages Paul Chote 2010-11-21 13:30:48 +13:00
  • 5764bc1c1c Tweak the packaging scripts. Add a starting point for the uploader. Paul Chote 2010-11-21 13:06:38 +13:00
  • dba7335594 Fix a pile of compiler warnings. Paul Chote 2010-11-21 12:53:04 +13:00
  • 1461309dba Use the Gl renderer by default on all platforms. Paul Chote 2010-11-21 11:52:15 +13:00
  • d7e8388600 Make our IFolder zip support actually work. Paul Chote 2010-11-21 11:36:59 +13:00
  • e79d039aa0 Add an install from cd option for cnc. Remove music install options. Paul Chote 2010-11-17 15:37:22 +13:00
  • 3d8b3efb9e Don't die when installing over an existing set of packages Paul Chote 2010-11-17 14:47:26 +13:00
  • 58367fdeac Fixed a case where package downloading erroring out will hang the Utility app. Matthew Bowra-Dean 2010-11-16 14:55:54 +13:00
  • 63d54952d0 Downloading packages now shows progress to the user. Utility app no longer immediately exits after downloading packages. Matthew Bowra-Dean 2010-11-15 23:06:44 +13:00
  • 5904563653 Fix packaging scripts (OpenRA.Utility wasn't built, and SharpZipLib wasn't included). Paul Chote 2010-11-14 14:36:23 +13:00
  • 5d0b750a64 Hack to allow temp download dir to be specified relative to home dir. Paul Chote 2010-11-14 14:25:29 +13:00
  • 43e99631a8 Build all renderers on make game Paul Chote 2010-11-14 14:18:31 +13:00
  • 8cd6d60839 Rewrite the download status over the same console line. May break the windows launcher (which doesn't run under osx, so can't test). Paul Chote 2010-11-14 14:10:35 +13:00
  • 047d012fff Fix broken dependencies in the Makefile. Paul Chote 2010-11-14 13:13:40 +13:00
  • 0064543989 Allow building of Winforms launcher with Mono Matthew Bowra-Dean 2010-11-10 19:32:40 +13:00
  • b61b7b5431 Only modify pipe ACL when running as admin Matthew Bowra-Dean 2010-11-10 17:14:58 +13:00
  • 0c319e88c3 Utility now uses named pipe if passed --pipe. Installing mods now works properly too. Matthew Bowra-Dean 2010-11-05 15:24:32 +13:00
  • da384af339 Refactoring of OpenRA.Utility. Whole lot of work on OpenRA.Launcher Matthew Bowra-Dean 2010-11-05 03:00:02 +13:00
  • f98f3d0b39 Mod tree in configure mods dialog. Matthew Bowra-Dean 2010-10-26 21:01:34 +13:00
  • 439c366ba2 Winforms launcher beginnings. Matthew Bowra-Dean 2010-10-26 03:04:49 +13:00
  • d93c42e89c added another function to the Utility app. Matthew 2010-10-21 03:24:32 +13:00
  • 850d26a628 Install RA packages from CD. Fixes bug in case-sensitive filesystems for Folder.cs. Matthew 2010-10-20 05:20:22 +13:00
  • c3e79405f7 Make sure mod package dir exists before extraction. Matthew 2010-10-19 17:57:20 +13:00
  • 03b23d88d2 Make the OSX packaged build use the Gl renderer. Paul Chote 2010-11-14 12:53:13 +13:00
  • d5d6cea84c More Windows installer fixes Matthew Bowra-Dean 2010-11-12 22:06:40 +13:00
  • fb173af647 Fixed Windows installer file list. Matthew Bowra-Dean 2010-11-12 21:53:22 +13:00
  • a1bc31883b Changed shaders dir to renderer specific shader dirs in file list. Matthew Bowra-Dean 2010-11-12 21:44:09 +13:00
  • 52854c77c2 Added new files to packages, made RPM script auto-generate its file list Matthew Bowra-Dean 2010-11-12 21:32:21 +13:00
  • 8f58e41304 Fixed pkgbuild and reimplemented RPM scripts. Matthew 2010-10-12 00:38:42 +13:00
  • 25525b4155 Fixed PKGBUILD Matthew Bowra-Dean 2010-10-09 17:23:21 +13:00
  • 66cc0bd8ff Made debian package to architecture independent. Brought arch package up to date. Matthew Bowra-Dean 2010-10-09 16:31:57 +13:00
  • 01c6127545 Remove gacutil steps from rpm and pkgbuild Paul Chote 2010-10-09 11:58:55 +13:00
  • 2794e1f62d Actually remove the mdb files, and simplify calling syntax Paul Chote 2010-10-09 11:41:54 +13:00
  • 83c9e9e6dd A few fixes when running package scripts under debian. Paul Chote 2010-10-09 01:35:40 +13:00
  • 39742d02bb Produce a windows installer (untested). Paul Chote 2010-10-09 01:16:55 +13:00
  • f1b68a5207 Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work. Paul Chote 2010-10-08 21:37:47 +13:00
  • 493631cd90 Switch to the ARB apis and add capability and compile/link status checking. Paul Chote 2010-11-12 18:50:56 +13:00
  • 9a1ce6945b Make OpenRA.Renderer.Gl compile into the right place with VS. Matthew Bowra-Dean 2010-11-12 16:53:49 +13:00
  • ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. Paul Chote 2010-11-11 23:53:29 +13:00
  • 233e9326f0 Cleanup some cruft. Paul Chote 2010-11-11 20:51:02 +13:00
  • ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid Bob 2010-11-11 18:24:23 +13:00
  • 37edd072a6 shp shaders Paul Chote 2010-11-11 13:30:46 +13:00
  • 00358e9fe8 Working line shader Paul Chote 2010-11-11 12:11:11 +13:00
  • 888710cbc5 Enable alpha blending Paul Chote 2010-11-11 11:14:44 +13:00
  • 518e00c78a Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending. Paul Chote 2010-11-11 00:27:14 +13:00
  • f2a20a182e Begin work on the glsl renderer. Renders blue blocks for chrome-rgba. Paul Chote 2010-11-10 22:00:58 +13:00
  • a058eb06b2 Duplicate the Cg renderer as a base for the glsl renderer. Paul Chote 2010-11-11 23:33:00 +13:00
  • 64a7592fed Rename OpenRA.Gl -> OpenRA.Renderer.Cg Paul Chote 2010-11-11 23:11:48 +13:00
  • bfb076b9bc Refactor IShader to take a name instead of a stream. Paul Chote 2010-11-10 22:00:58 +13:00
  • 5292272902 #186 unlimited power devhack Chris Forbes 2010-11-21 12:36:18 +13:00
  • 1db3ce4b59 some usings cleanup Chris Forbes 2010-11-21 12:21:20 +13:00
  • 060d544390 add smoke trails for damaged aircraft Chris Forbes 2010-11-21 11:48:09 +13:00
  • b0e3364a77 make unit smoke optional Chris Forbes 2010-11-21 11:28:16 +13:00
  • d78dde4db1 fix ModData still being bogus about custom sequences Chris Forbes 2010-11-21 11:26:22 +13:00
  • a94b2df865 #361 weap doesnt play sell animation correctly -- fixed Chris Forbes 2010-11-21 11:14:36 +13:00
  • e4bb788fb9 #366 only host can see AI players in a lobby -- fixed Chris Forbes 2010-11-21 11:11:29 +13:00
  • 6dcc401342 add missing EditorAppearance for trees & cnc rocks Chris Forbes 2010-11-21 10:35:11 +13:00
  • 26a7e06b40 finish initial work on koth-crossroads Chris Forbes 2010-11-21 10:14:38 +13:00
  • 2ba8120d79 WiP KoTH map 'crossroads' Chris Forbes 2010-11-18 18:57:30 +13:00
  • b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. geckosoft 2010-11-18 06:20:49 +01:00
  • a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear geckosoft 2010-11-16 05:30:31 +01:00
  • 1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer geckosoft 2010-11-16 05:29:58 +01:00
  • bddd058b38 Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken) geckosoft 2010-11-16 03:16:29 +01:00
  • 8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit geckosoft 2010-11-16 03:16:00 +01:00
  • 65ac607d90 Fixed: ProximityCaptureable now allows allies nearby geckosoft 2010-11-16 03:15:34 +01:00
  • 0af653b101 Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes. geckosoft 2010-11-15 14:46:12 +01:00
  • 175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx) Fixed: Sync on unsyncable field type Added: StrategicProgressWidget to both cnc & ra geckosoft 2010-11-15 14:43:28 +01:00
  • 585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used geckosoft 2010-11-15 09:12:42 +01:00
  • 2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) geckosoft 2010-11-15 09:08:46 +01:00
  • 7f7c293856 Added: Island Hoppers KoTH map (wip, not done yet) geckosoft 2010-11-15 05:43:32 +01:00
  • fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner geckosoft 2010-11-15 05:39:29 +01:00
  • 78dea9eecb Added: ProximityCaptureable geckosoft 2010-11-15 05:26:44 +01:00
  • be9f52e029 Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets geckosoft 2010-11-15 04:09:45 +01:00
  • 000dd6de7b ed: Made it possible for maps to define custom & override existing voices geckosoft 2010-11-15 02:18:42 +01:00
  • 5e8e4dd9d5 Changed: Made it possible for maps to define custom & override existing weapons geckosoft 2010-11-15 02:17:55 +01:00
  • b31a35d34b Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build') geckosoft 2010-11-15 02:08:27 +01:00
  • 414b3a03c3 Updated docs. Matthew Bowra-Dean 2010-11-18 17:47:24 +13:00
  • a7f42dcf0c fix interaction between autoattack and idleanimation Bob 2010-11-16 10:45:36 +13:00
  • 7bd7f4e56b remove bogus AttackMoveInteraction trait from cnc Chris Forbes 2010-11-15 20:02:55 +13:00
  • 9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway Chris Forbes 2010-11-15 19:48:48 +13:00
  • bc7a9c14d0 fix helicopters landing in silly places Chris Forbes 2010-11-11 18:59:10 +13:00
  • c1eacc225d fix DrawLineToTarget drawing from the ground below flying units Chris Forbes 2010-11-11 18:46:00 +13:00