a363bf841c
remove some dead code
Chris Forbes
2010-11-23 15:25:10 +13:00
da5830845b
remove another ctor
Chris Forbes
2010-11-23 15:24:45 +13:00
23e6eada26
another ctor removed
Chris Forbes
2010-11-23 15:20:11 +13:00
490b0801a0
start removing weird ctors on Order
Chris Forbes
2010-11-23 15:14:48 +13:00
49ab704a84
add ctor & readonlys for required args
Chris Forbes
2010-11-23 14:04:39 +13:00
4a12b78f14
experiment -- _Order is a mutable builder-object for Order, implicitly convertible
Chris Forbes
2010-11-23 13:59:43 +13:00
656dbdcd28
add Order.ExtraLocation as a second int2 parameter
Chris Forbes
2010-11-23 13:56:04 +13:00
88398afba6
symmetry between reading and writing int2
Chris Forbes
2010-11-23 13:06:37 +13:00
2f74207bf6
tighten order encoding
Chris Forbes
2010-11-23 12:58:59 +13:00
f4f9abe4d4
import 'A Path Beyond' from original RA
Chris Forbes
2010-11-22 08:19:03 +13:00
e50b8ec7dc
Added Gecko to AUTHORS
Matthew Bowra-Dean
2010-11-21 23:11:22 +13:00
70f92494b2
fixed player setup for koth-crossroads
Chris Forbes
2010-11-21 22:10:43 +13:00
c07fee3b3b
More fixes for upload scripts.
Matthew Bowra-Dean
2010-11-21 20:25:50 +13:00
07b635672e
Fix upload-all.sh subscript calling.
Matthew Bowra-Dean
2010-11-21 20:07:48 +13:00
edc4c7ab2b
+x on upload-all.sh
Matthew Bowra-Dean
2010-11-21 19:59:57 +13:00
6edcc36f17
Fixed upload scripts.
Matthew Bowra-Dean
2010-11-21 19:51:50 +13:00
3a2a6c231e
checkout-and-build script updated.
Matthew Bowra-Dean
2010-11-21 17:33:15 +13:00
cf26e4aa8a
improve appearance of smoketrails
Chris Forbes
2010-11-21 13:57:22 +13:00
8ca1da8828
Remove Cg dep from linux packages
Paul Chote
2010-11-21 13:30:48 +13:00
5764bc1c1c
Tweak the packaging scripts. Add a starting point for the uploader.
Paul Chote
2010-11-21 13:06:38 +13:00
dba7335594
Fix a pile of compiler warnings.
Paul Chote
2010-11-21 12:53:04 +13:00
1461309dba
Use the Gl renderer by default on all platforms.
Paul Chote
2010-11-21 11:52:15 +13:00
d7e8388600
Make our IFolder zip support actually work.
Paul Chote
2010-11-21 11:36:59 +13:00
e79d039aa0
Add an install from cd option for cnc. Remove music install options.
Paul Chote
2010-11-17 15:37:22 +13:00
3d8b3efb9e
Don't die when installing over an existing set of packages
Paul Chote
2010-11-17 14:47:26 +13:00
58367fdeac
Fixed a case where package downloading erroring out will hang the Utility app.
Matthew Bowra-Dean
2010-11-16 14:55:54 +13:00
63d54952d0
Downloading packages now shows progress to the user. Utility app no longer immediately exits after downloading packages.
Matthew Bowra-Dean
2010-11-15 23:06:44 +13:00
5904563653
Fix packaging scripts (OpenRA.Utility wasn't built, and SharpZipLib wasn't included).
Paul Chote
2010-11-14 14:36:23 +13:00
5d0b750a64
Hack to allow temp download dir to be specified relative to home dir.
Paul Chote
2010-11-14 14:25:29 +13:00
43e99631a8
Build all renderers on make game
Paul Chote
2010-11-14 14:18:31 +13:00
8cd6d60839
Rewrite the download status over the same console line. May break the windows launcher (which doesn't run under osx, so can't test).
Paul Chote
2010-11-14 14:10:35 +13:00
047d012fff
Fix broken dependencies in the Makefile.
Paul Chote
2010-11-14 13:13:40 +13:00
0064543989
Allow building of Winforms launcher with Mono
Matthew Bowra-Dean
2010-11-10 19:32:40 +13:00
b61b7b5431
Only modify pipe ACL when running as admin
Matthew Bowra-Dean
2010-11-10 17:14:58 +13:00
0c319e88c3
Utility now uses named pipe if passed --pipe. Installing mods now works properly too.
Matthew Bowra-Dean
2010-11-05 15:24:32 +13:00
da384af339
Refactoring of OpenRA.Utility. Whole lot of work on OpenRA.Launcher
Matthew Bowra-Dean
2010-11-05 03:00:02 +13:00
f98f3d0b39
Mod tree in configure mods dialog.
Matthew Bowra-Dean
2010-10-26 21:01:34 +13:00
439c366ba2
Winforms launcher beginnings.
Matthew Bowra-Dean
2010-10-26 03:04:49 +13:00
d93c42e89c
added another function to the Utility app.
Matthew
2010-10-21 03:24:32 +13:00
850d26a628
Install RA packages from CD. Fixes bug in case-sensitive filesystems for Folder.cs.
Matthew
2010-10-20 05:20:22 +13:00
c3e79405f7
Make sure mod package dir exists before extraction.
Matthew
2010-10-19 17:57:20 +13:00
03b23d88d2
Make the OSX packaged build use the Gl renderer.
Paul Chote
2010-11-14 12:53:13 +13:00
d5d6cea84c
More Windows installer fixes
Matthew Bowra-Dean
2010-11-12 22:06:40 +13:00
fb173af647
Fixed Windows installer file list.
Matthew Bowra-Dean
2010-11-12 21:53:22 +13:00
a1bc31883b
Changed shaders dir to renderer specific shader dirs in file list.
Matthew Bowra-Dean
2010-11-12 21:44:09 +13:00
52854c77c2
Added new files to packages, made RPM script auto-generate its file list
Matthew Bowra-Dean
2010-11-12 21:32:21 +13:00
8f58e41304
Fixed pkgbuild and reimplemented RPM scripts.
Matthew
2010-10-12 00:38:42 +13:00
25525b4155
Fixed PKGBUILD
Matthew Bowra-Dean
2010-10-09 17:23:21 +13:00
66cc0bd8ff
Made debian package to architecture independent. Brought arch package up to date.
Matthew Bowra-Dean
2010-10-09 16:31:57 +13:00
01c6127545
Remove gacutil steps from rpm and pkgbuild
Paul Chote
2010-10-09 11:58:55 +13:00
2794e1f62d
Actually remove the mdb files, and simplify calling syntax
Paul Chote
2010-10-09 11:41:54 +13:00
83c9e9e6dd
A few fixes when running package scripts under debian.
Paul Chote
2010-10-09 01:35:40 +13:00
39742d02bb
Produce a windows installer (untested).
Paul Chote
2010-10-09 01:16:55 +13:00
f1b68a5207
Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Paul Chote
2010-10-08 21:37:47 +13:00
493631cd90
Switch to the ARB apis and add capability and compile/link status checking.
Paul Chote
2010-11-12 18:50:56 +13:00
9a1ce6945b
Make OpenRA.Renderer.Gl compile into the right place with VS.
Matthew Bowra-Dean
2010-11-12 16:53:49 +13:00
233e9326f0
Cleanup some cruft.
Paul Chote
2010-11-11 20:51:02 +13:00
ba97c99f98
assign texunits to samplers, instead of (wrongly) using unitid==textureid
Bob
2010-11-11 18:24:23 +13:00
37edd072a6
shp shaders
Paul Chote
2010-11-11 13:30:46 +13:00
00358e9fe8
Working line shader
Paul Chote
2010-11-11 12:11:11 +13:00
888710cbc5
Enable alpha blending
Paul Chote
2010-11-11 11:14:44 +13:00
518e00c78a
Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending.
Paul Chote
2010-11-11 00:27:14 +13:00
f2a20a182e
Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
Paul Chote
2010-11-10 22:00:58 +13:00
a058eb06b2
Duplicate the Cg renderer as a base for the glsl renderer.
Paul Chote
2010-11-11 23:33:00 +13:00
64a7592fed
Rename OpenRA.Gl -> OpenRA.Renderer.Cg
Paul Chote
2010-11-11 23:11:48 +13:00
bfb076b9bc
Refactor IShader to take a name instead of a stream.
Paul Chote
2010-11-10 22:00:58 +13:00
5292272902#186 unlimited power devhack
Chris Forbes
2010-11-21 12:36:18 +13:00
1db3ce4b59
some usings cleanup
Chris Forbes
2010-11-21 12:21:20 +13:00
060d544390
add smoke trails for damaged aircraft
Chris Forbes
2010-11-21 11:48:09 +13:00
b0e3364a77
make unit smoke optional
Chris Forbes
2010-11-21 11:28:16 +13:00
d78dde4db1
fix ModData still being bogus about custom sequences
Chris Forbes
2010-11-21 11:26:22 +13:00
a94b2df865#361 weap doesnt play sell animation correctly -- fixed
Chris Forbes
2010-11-21 11:14:36 +13:00
e4bb788fb9#366 only host can see AI players in a lobby -- fixed
Chris Forbes
2010-11-21 11:11:29 +13:00
6dcc401342
add missing EditorAppearance for trees & cnc rocks
Chris Forbes
2010-11-21 10:35:11 +13:00
26a7e06b40
finish initial work on koth-crossroads
Chris Forbes
2010-11-21 10:14:38 +13:00
2ba8120d79
WiP KoTH map 'crossroads'
Chris Forbes
2010-11-18 18:57:30 +13:00
b9b045098b
Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
geckosoft
2010-11-18 06:20:49 +01:00
1ff39761b7
Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
geckosoft
2010-11-16 05:29:58 +01:00
bddd058b38
Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
geckosoft
2010-11-16 03:16:29 +01:00
8efb717cf4
Changed: Cleaned up the StrategicProgressWidget a bit
geckosoft
2010-11-16 03:16:00 +01:00
0af653b101
Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
geckosoft
2010-11-15 14:46:12 +01:00
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx) Fixed: Sync on unsyncable field type Added: StrategicProgressWidget to both cnc & ra
geckosoft
2010-11-15 14:43:28 +01:00
585cba8af8
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
geckosoft
2010-11-15 09:12:42 +01:00
2a7525122e
Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods)
geckosoft
2010-11-15 09:08:46 +01:00
7f7c293856
Added: Island Hoppers KoTH map (wip, not done yet)
geckosoft
2010-11-15 05:43:32 +01:00
fbb117705e
Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner
geckosoft
2010-11-15 05:39:29 +01:00
be9f52e029
Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
geckosoft
2010-11-15 04:09:45 +01:00
000dd6de7b
ed: Made it possible for maps to define custom & override existing voices
geckosoft
2010-11-15 02:18:42 +01:00
5e8e4dd9d5
Changed: Made it possible for maps to define custom & override existing weapons
geckosoft
2010-11-15 02:17:55 +01:00
b31a35d34b
Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
geckosoft
2010-11-15 02:08:27 +01:00
414b3a03c3
Updated docs.
Matthew Bowra-Dean
2010-11-18 17:47:24 +13:00
a7f42dcf0c
fix interaction between autoattack and idleanimation
Bob
2010-11-16 10:45:36 +13:00
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
Chris Forbes
2010-11-15 20:02:55 +13:00
9584c78500
hack around ICE in gmcs-2.6.7; feature wasn't used anyway
Chris Forbes
2010-11-15 19:48:48 +13:00
bc7a9c14d0
fix helicopters landing in silly places
Chris Forbes
2010-11-11 18:59:10 +13:00
c1eacc225d
fix DrawLineToTarget drawing from the ground below flying units
Chris Forbes
2010-11-11 18:46:00 +13:00