Files
OpenRA/OpenRA.Mods.Cnc/Widgets/ModelWidget.cs

203 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Graphics;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets
{
public class ModelWidget : Widget, IModelWidget
{
public string Palette = "terrain";
public string PlayerPalette = "player";
public string NormalsPalette = "normals";
public string ShadowPalette = "shadow";
public float Scale = 10f;
public int LightPitch = 142;
public int LightYaw = 682;
public float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
public float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
public WRot Rotation = WRot.None;
public WAngle CameraAngle = WAngle.FromDegrees(40);
public Func<string> GetPalette;
public Func<string> GetPlayerPalette;
public Func<string> GetNormalsPalette;
public Func<string> GetShadowPalette;
public Func<float[]> GetLightAmbientColor;
public Func<float[]> GetLightDiffuseColor;
public Func<float> GetScale;
public Func<int> GetLightPitch;
public Func<int> GetLightYaw;
public Func<IModel> GetVoxel;
public Func<WRot> GetRotation;
public Func<WAngle> GetCameraAngle;
public int2 IdealPreviewSize { get; private set; }
protected readonly WorldRenderer WorldRenderer;
IFinalizedRenderable renderable;
[ObjectCreator.UseCtor]
public ModelWidget(WorldRenderer worldRenderer)
{
GetPalette = () => Palette;
GetPlayerPalette = () => PlayerPalette;
GetNormalsPalette = () => NormalsPalette;
GetShadowPalette = () => ShadowPalette;
GetLightAmbientColor = () => LightAmbientColor;
GetLightDiffuseColor = () => LightDiffuseColor;
GetScale = () => Scale;
GetRotation = () => Rotation;
GetLightPitch = () => LightPitch;
GetLightYaw = () => LightYaw;
GetCameraAngle = () => CameraAngle;
WorldRenderer = worldRenderer;
}
protected ModelWidget(ModelWidget other)
: base(other)
{
Palette = other.Palette;
GetPalette = other.GetPalette;
GetVoxel = other.GetVoxel;
WorldRenderer = other.WorldRenderer;
}
string IModelWidget.Palette => GetPalette();
float IModelWidget.Scale => GetScale();
void IModelWidget.Setup(Func<bool> isVisible, Func<string> getPalette, Func<string> getPlayerPalette,
Func<float> getScale, Func<IModel> getVoxel, Func<WRot> getRotation)
{
IsVisible = isVisible;
GetPalette = getPalette;
GetPlayerPalette = getPlayerPalette;
GetScale = getScale;
GetVoxel = getVoxel;
GetRotation = getRotation;
}
public override Widget Clone()
{
return new ModelWidget(this);
}
string cachedPalette;
string cachedPlayerPalette;
string cachedNormalsPalette;
string cachedShadowPalette;
int cachedLightPitch;
int cachedLightYaw;
WRot cachedLightSource;
WAngle cachedCameraAngle;
PaletteReference paletteReference;
WRot cachedCameraRotation;
PaletteReference paletteReferencePlayer;
PaletteReference paletteReferenceNormals;
PaletteReference paletteReferenceShadow;
public override void Draw()
{
if (renderable == null)
return;
renderable.Render(WorldRenderer);
}
public override void PrepareRenderables()
{
var voxel = GetVoxel();
if (voxel == null)
return;
var palette = GetPalette();
var playerPalette = GetPlayerPalette();
if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
return;
var normalsPalette = GetNormalsPalette();
var shadowPalette = GetShadowPalette();
var scale = GetScale();
var rotation = GetRotation();
var lightAmbientColor = GetLightAmbientColor();
var lightDiffuseColor = GetLightDiffuseColor();
var lightPitch = GetLightPitch();
var lightYaw = GetLightYaw();
var cameraAngle = GetCameraAngle();
if (palette != cachedPalette)
{
paletteReference = WorldRenderer.Palette(playerPalette);
cachedPalette = palette;
}
if (playerPalette != cachedPlayerPalette)
{
paletteReferencePlayer = WorldRenderer.Palette(playerPalette);
cachedPlayerPalette = playerPalette;
}
if (normalsPalette != cachedNormalsPalette)
{
paletteReferenceNormals = WorldRenderer.Palette(normalsPalette);
cachedNormalsPalette = normalsPalette;
}
if (shadowPalette != cachedShadowPalette)
{
paletteReferenceShadow = WorldRenderer.Palette(shadowPalette);
cachedShadowPalette = shadowPalette;
}
if (lightPitch != cachedLightPitch || lightYaw != cachedLightYaw)
{
cachedLightPitch = lightPitch;
cachedLightYaw = lightYaw;
cachedLightSource = new WRot(WAngle.Zero, new WAngle(256 - lightPitch), new WAngle(lightYaw));
}
if (cameraAngle != cachedCameraAngle)
{
cachedCameraAngle = cameraAngle;
cachedCameraRotation = new WRot(WAngle.Zero, cameraAngle - new WAngle(256), new WAngle(256));
}
var animation = new ModelAnimation(
voxel,
() => WVec.Zero,
() => rotation,
() => false,
() => 0,
true);
var animations = new ModelAnimation[] { animation };
var screenBounds = animation.ScreenBounds(WPos.Zero, WorldRenderer, scale);
IdealPreviewSize = new int2(screenBounds.Width, screenBounds.Height);
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
var renderer = WorldRenderer.World.WorldActor.Trait<ModelRenderer>();
var modelRenderable = new UIModelRenderable(
renderer,
animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
cachedLightSource, lightAmbientColor, lightDiffuseColor,
paletteReferencePlayer ?? paletteReference, paletteReferenceNormals, paletteReferenceShadow);
renderable = modelRenderable.PrepareRender(WorldRenderer);
}
}
}