Fix the normal palette not being used if ModelWidget has no player palette
This commit is contained in:
@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
renderer,
|
||||
animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
|
||||
cachedLightSource, lightAmbientColor, lightDiffuseColor,
|
||||
paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
|
||||
paletteReferencePlayer ?? paletteReference, paletteReferenceNormals, paletteReferenceShadow);
|
||||
|
||||
renderable = modelRenderable.PrepareRender(WorldRenderer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user