Files
OpenRA/OpenRA.Mods.Common/LoadScreens/BlankLoadScreen.cs
Paul Chote eac6d4b617 Route content check via FileSystemLoader.
This allows mods with custom content requirements
to use the default load screen implementations.
2024-10-02 18:37:46 +03:00

136 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.Mods.Common.FileSystem;
using OpenRA.Mods.Common.Widgets.Logic;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class BlankLoadScreen : ILoadScreen
{
public LaunchArguments Launch;
protected ModData ModData { get; private set; }
bool initialized;
public virtual void Init(ModData modData, Dictionary<string, string> info)
{
ModData = modData;
}
public virtual void Display()
{
if (Game.Renderer == null || initialized)
return;
// Draw a black screen
Game.Renderer.BeginUI();
Game.Renderer.EndFrame(new NullInputHandler());
// PERF: draw the screen only once
initialized = true;
}
public virtual void StartGame(Arguments args)
{
Launch = new LaunchArguments(args);
Ui.ResetAll();
Game.Settings.Save();
if (!string.IsNullOrEmpty(Launch.Benchmark))
{
Console.WriteLine($"Saving benchmark data into {Path.Combine(Platform.SupportDir, "Logs")}");
Game.BenchmarkMode(Launch.Benchmark);
}
// Join a server directly
var connect = Launch.GetConnectEndPoint();
if (connect != null)
{
Game.LoadShellMap();
Game.RemoteDirectConnect(connect);
return;
}
// Start a map directly
if (!string.IsNullOrEmpty(Launch.Map))
{
Game.LoadMap(Launch.Map);
return;
}
// Load a replay directly
if (!string.IsNullOrEmpty(Launch.Replay))
{
ReplayMetadata replayMeta = null;
try
{
replayMeta = ReplayMetadata.Read(Launch.Replay);
}
catch { }
if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.ModData, Game.LoadShellMap))
Game.JoinReplay(Launch.Replay);
if (replayMeta != null)
{
var mod = replayMeta.GameInfo.Mod;
if (mod != null && mod != Game.ModData.Manifest.Id && Game.Mods.ContainsKey(mod))
Game.InitializeMod(mod, args);
}
return;
}
Game.LoadShellMap();
Game.Settings.Save();
}
protected virtual void Dispose(bool disposing) { }
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public virtual bool BeforeLoad()
{
var graphicSettings = Game.Settings.Graphics;
// Reset the UI scaling if the user has configured a UI scale that pushes us below the minimum allowed effective resolution
var minResolution = ModData.Manifest.Get<WorldViewportSizes>().MinEffectiveResolution;
var resolution = Game.Renderer.Resolution;
if ((resolution.Width < minResolution.Width || resolution.Height < minResolution.Height) && Game.Settings.Graphics.UIScale > 1.0f)
{
graphicSettings.UIScale = 1.0f;
Game.Renderer.SetUIScale(1.0f);
}
// Saved settings may have been invalidated by a hardware change
graphicSettings.VideoDisplay = Game.Renderer.CurrentDisplay;
if (graphicSettings.GLProfile != GLProfile.Automatic && graphicSettings.GLProfile != Game.Renderer.GLProfile)
graphicSettings.GLProfile = GLProfile.Automatic;
if (ModData.FileSystemLoader is not IFileSystemExternalContent content)
return true;
return !content.InstallContentIfRequired(ModData);
}
}
}