Commit Graph

47 Commits

Author SHA1 Message Date
Paul Chote
eac6d4b617 Route content check via FileSystemLoader.
This allows mods with custom content requirements
to use the default load screen implementations.
2024-10-02 18:37:46 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Matthias Mailänder
0b67b5bfae Extract translation strings. 2022-09-02 14:41:24 +03:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
d38fe542a2 Improve performance. 2020-12-24 15:56:18 +00:00
Paul Chote
87c5cc96ad Add an "Automatic" GL profile. 2020-10-12 12:24:22 +02:00
jrb0001
bf397591f9 Implement IPv6 support for server and direct connect 2020-05-08 15:17:44 +02:00
Paul Chote
839be24053 Replace PreferGLES settings flag with GLProfile enum. 2020-04-25 21:03:43 +02:00
Martin Bertsche
98aef70e88 Added display selection option to settings for fullscreen modes. 2020-02-08 18:14:35 +00:00
Paul Chote
9a0916afbb Add UI Scale dropdown to the settings menu. 2020-02-04 19:56:15 +01:00
Paul Chote
518450cd8a Extract load screen sheet handling into a superclass. 2020-01-26 20:22:49 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
e7de7b4c05 Introduce World and UI rendering phases. 2019-12-08 04:36:31 +01:00
teinarss
4fae77ed1c Writing benchmark data at the end of the game 2019-06-02 00:00:48 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Andre Mohren
d080a47cbf Allow load screens to override StartGame. 2017-05-30 18:15:28 +02:00
Paul Chote
ec42aed6bc Redirect mod chooser to content manager. 2017-04-21 18:02:20 +01:00
Paul Chote
9b6afd3c37 Unhardcode modchooser mod for content installation. 2017-02-12 13:21:11 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
099492a52f Don't crash if a replay can't be read. 2016-09-16 18:30:19 +01:00
Paul Chote
cff8e949d8 Move ModContent out of the engine. 2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
79b039d8b9 Change ILoadScreen to take a ModData instance. 2016-02-07 17:57:05 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
RoosterDragon
b5f24c3fa6 Add some missing Dispose calls, fix some Dispose implementations. 2016-01-01 04:51:54 +00:00
Matthias Mailänder
d4e842e643 add a benchmark mode 2015-12-25 19:30:15 +01:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
6e1f461e9b Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Pavel Penev
fbfb2cfda1 Remove asset handling from BlankLoadScreen 2015-09-23 15:32:40 +03:00
Matthias Mailänder
7c86519242 organize launch arguments in it's own class 2015-08-01 11:56:45 +02:00
Matthias Mailänder
88e16a890d extract Launch args for automatic manpage creation 2015-08-01 11:55:46 +02:00
Paul Chote
75210b692e Don’t switch mods from inside button click handlers.
Fixes screen flickering and desyncs when returning to the mod chooser.
2015-06-17 21:55:48 +01:00
Matthias Mailänder
da2b7e687c add a new Launch.URI parameter 2015-05-21 20:33:36 +02:00
Paul Chote
2de91a4c4e Convert ContentInstaller into a manifest module. 2015-03-07 10:02:42 +00:00
Matthias Mailänder
e13447e641 automatically switch mods when possible 2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b warn before loading incompatible replays 2015-03-07 10:06:17 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Paul Chote
4ea7b5a908 Usings order. 2014-12-26 12:13:07 +13:00
Paul Chote
660f6682ff Add Launch.Connect parameter for launching directly to a server. 2014-12-23 09:20:21 +13:00
Paul Chote
7bfffeadc2 Simplify mod content installation plumbing. 2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e Move the mod-level initialisation code back into the load screen. 2014-12-23 09:20:19 +13:00