Files
OpenRA/OpenRA.Mods.RA/CarpetBomb.cs
Matthias Mailänder 5f8d8beec1 sync bullets and missiles
to investigate desyncs

StyleCop clean WeaponInfo and friends
2013-08-29 17:37:35 +02:00

78 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CarpetBombInfo : ITraitInfo
{
[WeaponReference]
public readonly string Weapon = null;
public readonly int Range = 3;
public object Create(ActorInitializer init) { return new CarpetBomb(this); }
}
// TODO: maybe integrate this better with the normal weapons system?
class CarpetBomb : ITick, ISync
{
CarpetBombInfo info;
Target target;
[Sync] int dropDelay;
[Sync] WRange range;
public CarpetBomb(CarpetBombInfo info)
{
this.info = info;
// TODO: Push this conversion into the yaml
range = WRange.FromCells(info.Range);
}
public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
public void Tick(Actor self)
{
if (!target.IsInRange(self.CenterPosition, range))
return;
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return;
if (--dropDelay <= 0)
{
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
dropDelay = weapon.ROF;
var pos = self.CenterPosition;
var args = new ProjectileArgs
{
Weapon = weapon,
Facing = self.Trait<IFacing>().Facing,
Source = pos,
SourceActor = self,
PassiveTarget = pos - new WVec(0, 0, pos.Z)
};
self.World.Add(args.Weapon.Projectile.Create(args));
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
}
}
}