Files
OpenRA/OpenRa.Game/MoveOrder.cs
2009-10-13 23:40:23 +13:00

65 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenRa.Game
{
abstract class Order
{
public abstract void Apply( Game game, bool leftMButton );
}
class MoveOrder : Order
{
public readonly Actor Unit;
public readonly int2 Destination;
public MoveOrder( Actor unit, int2 destination )
{
this.Unit = unit;
this.Destination = destination;
}
public override void Apply( Game game, bool leftMouseButton )
{
if (leftMouseButton) return;
Unit.traits.Get<Traits.Mobile>().destination = Destination;
}
}
class DeployMcvOrder : Order
{
Actor Unit;
int2 Location;
public DeployMcvOrder( Actor unit, int2 location )
{
Unit = unit;
Location = location;
}
public override void Apply( Game game, bool leftMouseButton )
{
if (leftMouseButton) return;
Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;
var mobile = Unit.traits.Get<Traits.Mobile>();
mobile.destination = mobile.toCell;
}
}
//class HarvestOrder : Order
//{
// Unit unit;
// public HarvestOrder( Unit unit )
// {
// this.unit = unit;
// }
// public override void Apply( Game game )
// {
// unit.nextOrder = UnitMissions.Harvest( unit );
// }
//}
}