Files
OpenRA/OpenRA.Mods.RA/Attack/AttackLoyalty.cs
2013-11-12 19:39:33 +13:00

48 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AttackLoyaltyInfo : AttackFrontalInfo
{
public override object Create(ActorInitializer init) { return new AttackLoyalty(init.self, this); }
}
public class AttackLoyalty : AttackFrontal
{
public AttackLoyalty(Actor self, AttackLoyaltyInfo info)
: base( self, info ) {}
public override void DoAttack(Actor self, Target target)
{
if (!CanAttack(self, target)) return;
var arm = Armaments.FirstOrDefault();
if (arm == null)
return;
// TODO: Define weapon ranges as WRange
var range = new WRange((int)(1024*arm.Weapon.Range));
if (!target.IsInRange(self.CenterPosition, range))
return;
var facing = self.TraitOrDefault<IFacing>();
foreach (var a in Armaments)
a.CheckFire(self, this, facing, target);
if (target.Actor != null)
target.Actor.ChangeOwner(self.Owner);
}
}
}