Files
OpenRA/mods/cnc/maps/nod06c/rules.yaml
2016-03-08 22:19:26 +00:00

271 lines
4.6 KiB
YAML

^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06c.lua
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
41,40: sc2,0
43,39: sc4,0
29,30: sc1,0
28,30: sc1,0
29,23: sc3,0
19,21: sc4,0
32,20: sc5,0
SmudgeLayer@CRATER:
InitialSmudges:
42,39: cr1,0
43,36: cr1,0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
E2:
Buildable:
Prerequisites: ~pyle
NUK2:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
E5:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
Prerequisites: ~disabled
C17:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
HARV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
TRAN:
-Selectable:
Buildable:
Prerequisites: ~disabled
ORCA:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
FLARE:
Tooltip:
ShowOwnerRow: false