145 lines
4.8 KiB
C#
145 lines
4.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.Activities;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Activities
|
|
{
|
|
public class MoveAdjacentTo : Activity
|
|
{
|
|
protected readonly Mobile Mobile;
|
|
readonly Color? targetLineColor;
|
|
|
|
protected Target Target => useLastVisibleTarget ? lastVisibleTarget : target;
|
|
|
|
Target target;
|
|
protected Target lastVisibleTarget;
|
|
protected CPos lastVisibleTargetLocation;
|
|
bool useLastVisibleTarget;
|
|
|
|
public MoveAdjacentTo(Actor self, in Target target, WPos? initialTargetPosition = null, Color? targetLineColor = null)
|
|
{
|
|
this.target = target;
|
|
this.targetLineColor = targetLineColor;
|
|
Mobile = self.Trait<Mobile>();
|
|
ChildHasPriority = false;
|
|
|
|
// The target may become hidden between the initial order request and the first tick (e.g. if queued)
|
|
// Moving to any position (even if quite stale) is still better than immediately giving up
|
|
if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
|
|
|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
|
|
{
|
|
lastVisibleTarget = Target.FromPos(target.CenterPosition);
|
|
SetVisibleTargetLocation(self, target);
|
|
}
|
|
else if (initialTargetPosition.HasValue)
|
|
{
|
|
lastVisibleTarget = Target.FromPos(initialTargetPosition.Value);
|
|
lastVisibleTargetLocation = self.World.Map.CellContaining(initialTargetPosition.Value);
|
|
}
|
|
}
|
|
|
|
protected virtual bool ShouldStop(Actor self)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
protected virtual bool ShouldRepath(Actor self, CPos targetLocation)
|
|
{
|
|
return lastVisibleTargetLocation != targetLocation;
|
|
}
|
|
|
|
protected virtual void SetVisibleTargetLocation(Actor self, Target target)
|
|
{
|
|
lastVisibleTargetLocation = self.World.Map.CellContaining(target.CenterPosition);
|
|
}
|
|
|
|
protected override void OnFirstRun(Actor self)
|
|
{
|
|
QueueChild(Mobile.MoveTo(check => CalculatePathToTarget(self, check)));
|
|
}
|
|
|
|
public override bool Tick(Actor self)
|
|
{
|
|
var oldTargetLocation = lastVisibleTargetLocation;
|
|
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
|
|
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
|
|
{
|
|
lastVisibleTarget = Target.FromTargetPositions(target);
|
|
SetVisibleTargetLocation(self, target);
|
|
}
|
|
|
|
// Target is equivalent to checkTarget variable in other activities
|
|
// value is either lastVisibleTarget or target based on visibility and validity
|
|
var targetIsValid = Target.IsValidFor(self);
|
|
useLastVisibleTarget = targetIsHiddenActor || !targetIsValid;
|
|
|
|
// Target is hidden or dead, and we don't have a fallback position to move towards
|
|
var noTarget = useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self);
|
|
|
|
// Cancel the current path if the activity asks to stop.
|
|
if (ShouldStop(self) || noTarget)
|
|
Cancel(self, true);
|
|
else if (!IsCanceling && targetIsValid && ShouldRepath(self, oldTargetLocation))
|
|
{
|
|
// Target has moved, but is still valid.
|
|
ChildActivity?.Cancel(self);
|
|
QueueChild(Mobile.MoveTo(check => CalculatePathToTarget(self, check)));
|
|
}
|
|
|
|
// The last queued childactivity is guaranteed to be the inner move, so if the childactivity
|
|
// queue is empty it means we have reached our destination.
|
|
return TickChild(self);
|
|
}
|
|
|
|
protected readonly List<CPos> SearchCells = new();
|
|
|
|
protected int searchCellsTick = -1;
|
|
|
|
protected virtual List<CPos> CalculatePathToTarget(Actor self, BlockedByActor check)
|
|
{
|
|
// PERF: Assume that candidate cells don't change within a tick to avoid repeated queries
|
|
// when Move enumerates different BlockedByActor values.
|
|
if (searchCellsTick != self.World.WorldTick)
|
|
{
|
|
SearchCells.Clear();
|
|
searchCellsTick = self.World.WorldTick;
|
|
foreach (var cell in Util.AdjacentCells(self.World, Target))
|
|
if (Mobile.CanStayInCell(cell) && Mobile.CanEnterCell(cell))
|
|
SearchCells.Add(cell);
|
|
}
|
|
|
|
if (SearchCells.Count == 0)
|
|
return PathFinder.NoPath;
|
|
|
|
return Mobile.PathFinder.FindPathToTargetCells(self, self.Location, SearchCells, check);
|
|
}
|
|
|
|
public override IEnumerable<Target> GetTargets(Actor self)
|
|
{
|
|
if (ChildActivity != null)
|
|
return ChildActivity.GetTargets(self);
|
|
|
|
return Target.None;
|
|
}
|
|
|
|
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
|
|
{
|
|
if (targetLineColor.HasValue)
|
|
yield return new TargetLineNode(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value);
|
|
}
|
|
}
|
|
}
|