Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
031461e1889199f9f08a32fa059d0ecea12cbb2b
OpenRA/mods/cnc/rules
History
Oliver Brakmann 031461e188 Make husks not appear on radar. Fixes #4991.
2014-03-30 12:56:02 +02:00
..
aircraft.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
civilian-desert.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
civilian.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
defaults.yaml
Make husks not appear on radar. Fixes #4991.
2014-03-30 12:56:02 +02:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
ships.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
structures.yaml
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
system-actors.yaml
Remove duplication between Immobile and Mine.
2014-03-20 21:54:06 +13:00
system-ai.yaml
Generalise AttackMove to support anything with IMove and AutoTarget.
2014-01-16 18:47:29 +13:00
system-player.yaml
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
system-world.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
tech.yaml
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
trees.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
vehicles.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Powered by Gitea Version: 1.25.1 Page: 360ms Template: 48ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API