Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithDockingAnimation.cs
Gustas 049d0283f9 Remove TiberianSunRefinery
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00

52 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithDockingAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
{
[SequenceReference]
[Desc("Displayed when docking to refinery.")]
public readonly string DockSequence = "dock";
[SequenceReference]
[Desc("Looped while unloading at refinery.")]
public readonly string DockLoopSequence = "dock-loop";
public override object Create(ActorInitializer init) { return new WithDockingAnimation(init.Self, this); }
}
public class WithDockingAnimation : IDockClientBody
{
readonly WithDockingAnimationInfo info;
readonly WithSpriteBody wsb;
public WithDockingAnimation(Actor self, WithDockingAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
}
void IDockClientBody.PlayDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimation(self, info.DockSequence, () => { wsb.PlayCustomAnimationRepeating(self, info.DockLoopSequence); after(); });
}
void IDockClientBody.PlayReverseDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimationBackwards(self, info.DockSequence, () => after());
}
}
}