Files
OpenRA/mods/ra/weapons/missiles.yaml
reaperrr e0abf8ed27 Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00

350 lines
6.7 KiB
YAML

^AntiGroundMissile:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: missile6.aud
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
Shadow: True
HorizontalRateOfTurn: 5
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
ValidTargets: Ground, Water, Air
Versus:
None: 10
Wood: 75
Light: 35
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: Air
Warhead@3Eff: CreateEffect
VictimScanRadius: 0
Maverick:
Inherits: ^AntiGroundMissile
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
Projectile: Missile
Speed: 256
Inaccuracy: 512
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Damage: 70
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
Dragon:
Inherits: ^AntiGroundMissile
Projectile: Missile
TrailImage: smokey
HellfireAG:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
MinRange: 1c256
Burst: 4
BurstDelay: 14
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 60
MinRange: 1c256
Burst: 2
BurstDelay: 10
Projectile: Missile
Speed: 384
Inaccuracy: 128
HorizontalRateOfTurn: 10
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Damage: 40
ValidTargets: Air
Versus:
Light: 75
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
MammothTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 8c0
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
Speed: 341
HorizontalRateOfTurn: 15
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
ValidTargets: Air, Infantry
Versus:
None: 100
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Nike:
Inherits: ^AntiAirMissile
ReloadDelay: 15
Range: 7c512
Report: missile1.aud
Projectile: Missile
Arm: 3
Inaccuracy: 0
Image: MISSILE
HorizontalRateOfTurn: 25
RangeLimit: 9c0
Speed: 341
Warhead@1Dam: SpreadDamage
Damage: 50
ValidTargets: Air
Versus:
None: 90
Light: 90
Heavy: 50
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
RedEye:
Inherits: Nike
ReloadDelay: 50
Projectile: Missile
Inaccuracy: 0
HorizontalRateOfTurn: 20
Speed: 298
Warhead@1Dam: SpreadDamage
Damage: 40
ValidTargets: Air
Versus:
Wood: 75
Light: 60
Heavy: 25
Stinger:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 7c512
Burst: 2
BurstDelay: 0
Projectile: Missile
Arm: 3
Inaccuracy: 0
HorizontalRateOfTurn: 20
RangeLimit: 9c512
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 30
Versus:
None: 30
Light: 75
Concrete: 50
Warhead@3Eff: CreateEffect
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
StingerAA:
Inherits: Stinger
ValidTargets: Air
Projectile: Missile
Speed: 255
CloseEnough: 298
APTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 6c0
Projectile: Missile
Speed: 298
TrailImage: smokey
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 30
Versus:
None: 25
Light: 75
Concrete: 50
TorpTube:
ReloadDelay: 100
Range: 9c0
Report: torpedo1.aud
ValidTargets: Water, Underwater, Bridge
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: torpedo
Arm: 3
Speed: 85
TrailImage: bubbles
HorizontalRateOfTurn: 1
RangeLimit: 10c819
BoundToTerrainType: Water
Palette: shadow
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water, WaterHit
Warhead@5EffWaterHit: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
ValidImpactTypes: WaterHit
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
^SubMissileDefault:
Inherits: ^AntiGroundMissile
ReloadDelay: 300
Range: 8c0
Burst: 2
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
LaunchAngle: 120
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
Wood: 100
Light: 30
Heavy: 30
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
SubMissile:
Inherits: ^SubMissileDefault
Range: 16c0
TargetActorCenter: true
-Projectile:
Projectile: Bullet
Speed: 162
Blockable: false
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
Shadow: True
TrailImage: smokey
ContrailLength: 30
SubMissileAA:
Inherits: ^SubMissileDefault
ValidTargets: Air
Warhead@1Dam: SpreadDamage
Damage: 15
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
Range: 10c0
MinRange: 3c0
Report: missile1.aud
-Projectile:
Projectile: Bullet
Speed: 170
Blockable: false
TrailImage: smokey
TrailDelay: 5
Inaccuracy: 213
Image: V2
Shadow: True
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Light: 70
Heavy: 40
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Warhead@4EffWater: CreateEffect
Explosions: large_splash