Files
OpenRA/mods/ra/weapons/superweapons.yaml
reaperrr e0abf8ed27 Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00

144 lines
3.6 KiB
YAML

ParaBomb:
ReloadDelay: 10
Range: 3c0
Report: chute1.aud
Projectile: GravityBomb
Image: PARABOMB
OpenSequence: open
Velocity: 0, 0, -86
Acceleration: 0, 0, 0
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 300
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@11Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 3
Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@14Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@15Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@16Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 4
Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@18Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@19Res_areanuke4: DestroyResource
Size: 5
Delay: 20
Warhead@20Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Size: 5
Delay: 20