Files
OpenRA/mods/ts/weapons/otherweapons.yaml
reaperrr 266b5d194f Fix TS visceroid and tib floater weapons
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00

187 lines
3.8 KiB
YAML

FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelay: 6
Range: 2c512
TargetActorCenter: true
Projectile: GravityBomb
Velocity: 72, 0, -90
Acceleration: 0, 0, -8
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 160
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
LaunchAngle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 35
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
SlimeAttack:
ReloadDelay: 80
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 100
InvalidTargets: Wall, Bridge
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Tentacle:
ReloadDelay: 80
Range: 1c384
Report: floatk1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 160
InvalidTargets: Wall, Bridge
Versus:
None: 60
Wood: 45
Light: 90
Heavy: 55
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: TargetDamage
Damage: 5
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect
Explosions: veins
ExplosionPalette: player
^Debris:
Range: 5c0
Projectile: Bullet
Speed: 64, 128
LaunchAngle: 80, 192
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 0
Damage: 10
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: tiny_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
SmallDebris:
Inherits: ^Debris
LargeDebris:
Inherits: ^Debris
Projectile: Bullet
Image: dbrislg
Sequences: 2, 3, 4, 6, 7, 9, 10
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 20
Warhead@2Eff: CreateEffect
Explosions: small_twlt
ImpactSounds: expnew06.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
LargeDebrisWithTrail:
Inherits: LargeDebris
Projectile: Bullet
Sequences: 1, 5, 8
TrailImage: small_smoke_trail
TrailInterval: 1